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F-111E
Posted: 13 Nov 2012, 21:08
by f4nutter
John, on painting one of your "c" model's i noticed a small mapping error (see pic), is this an easy fix or a major headache ?

Re: F-111E
Posted: 13 Nov 2012, 21:41
by delbydoo
Oh Raaaayy!!

Re: F-111E
Posted: 13 Nov 2012, 21:53
by John Young
That's a very nice repaint Ray. I couldn't spot the mapping error in the standard grey scheme until I saw it in your screen shot. I think this replacement model file should do the trick:
https://rapidshare.com/files/661338174/ ... te_FS9.zip
I'll correct any other models affected before I upload to flightsim.com.
John
Re: F-111E
Posted: 13 Nov 2012, 22:33
by f4nutter
WOW

John that was quick, and has done the job perfectly

.
there is a red line around the engine intake that re-appear in 2 or 3 small bits on the underside of the aircraft ?
would you like the texture to see for yourself John ?.
Re: F-111E
Posted: 14 Nov 2012, 06:12
by John Young
I'll pass on that one Ray if you don't mind. Ideally the texture sheet needed both the top and bottom surfaces drawing but there isn't room on the texture sheet to do that and keep a reasonable resolution without adding a second sheet. The top surfaces are mapped that way because they are more important, but the underside of the fuselage and intakes are mapped against the side on views. That's fine on the grey and camo models, but might cause a problem with a more intricate paint scheme. It's a compromise really - trying to get the best visual result while keeping the number of draw calls for an AI aircraft to a minimum.
John
Re: F-111E
Posted: 14 Nov 2012, 11:54
by f4nutter
i agree John unless your going to view all your AI from below

. thanks for answering.
Re: F-111E
Posted: 14 Nov 2012, 14:48
by delbydoo
John Young wrote:I'll pass on that one Ray if you don't mind. Ideally the texture sheet needed both the top and bottom surfaces drawing but there isn't room on the texture sheet to do that and keep a reasonable resolution without adding a second sheet. The top surfaces are mapped that way because they are more important, but the underside of the fuselage and intakes are mapped against the side on views. That's fine on the grey and camo models, but might cause a problem with a more intricate paint scheme. It's a compromise really - trying to get the best visual result while keeping the number of draw calls for an AI aircraft to a minimum.
John
Same for the underwing surfaces, of which there is only one; just getting the EF-111A done and thought "there isn't a star bar on the under wing"......no biggy, like Ray says, you won't miss it unless you're viewing from underneath. It's still a lovely model

Re: F-111E
Posted: 15 Nov 2012, 12:08
by gsnde
Great paint, Ray!
Re: F-111E
Posted: 15 Nov 2012, 16:21
by f4nutter
gsnde wrote:Great paint, Ray!
cheer's Martin. would you all like it ? if so i can upload it.
Re: F-111E
Posted: 15 Nov 2012, 16:23
by delbydoo
f4nutter wrote:gsnde wrote:Great paint, Ray!
cheer's Martin. would you all like it ? if so i can upload it.
Yes please Ray....it would be a crime NOT to have that flying around. Good job mate

Re: F-111E
Posted: 15 Nov 2012, 17:25
by gsnde
f4nutter wrote:gsnde wrote:Great paint, Ray!
cheer's Martin. would you all like it ? if so i can upload it.
You can get banned for not releasing such paints, Ray...

Re: F-111E
Posted: 15 Nov 2012, 17:43
by f4nutter
uploaded

Re: F-111E
Posted: 15 Nov 2012, 18:14
by gsnde
Accused Ray : do you admit guilty for withholding other beautiful paints from the community by purpose?
Thanks a million for this and all the other ones, Ray
