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An idea i had a while ago

Posted: 16 Nov 2012, 23:03
by shaggy22
Do you remember I asked a while back that I had an idea & asked for a painter to give me a hand, well.....Ta Dah

Myself & Daryl Payne present the Colombian Air Force AC-47T "Fantasma" (Ghost) using the excellent DC3 model by John Young. The marvellous paints are done by Daryl whilst flightplans & the waypoints are done by myself. The fleet is spread out all over Colombia, there's a list in the readme file of exactly where. Should be up on avsim in a couple of hours or so. Enjoy :D

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Re: An idea i had a while ago

Posted: 16 Nov 2012, 23:07
by delbydoo
Took a little longer than I anticipated but we got there. Just to point out that the FAC AC-47T's are actually Basler Daks, but as there is no AI one, we thought that John's would suffice as a decent replacement. Anyway, what's in an engine? :D

Re: An idea i had a while ago

Posted: 17 Nov 2012, 03:29
by Victory103
Thanks guys for these, one of my favorite repaints for the freeware BT-67, and another excuse to have DC-3's in the sim.

Re: An idea i had a while ago

Posted: 17 Nov 2012, 08:25
by Alan Robertson
Can anyone point me in the right direction as to where this aircraft model by John Young can be downloaded? Ta.

Re: An idea i had a while ago

Posted: 17 Nov 2012, 08:59
by RKE
It's part of the Battle of Britain Memorial Flight AI pack associated with the Imperial War Museum, Duxford scenery by ACG. acg_iwm_duxford_fs9.zip / acg_iwm_duxford_fsx.zip at AVSIM.

I have an FS9 ADE file for SKAP that only needs some dusting off, if anyone's interested.

Re: An idea i had a while ago

Posted: 17 Nov 2012, 16:09
by Victory103
@Alan, search acg_ai_pack1_fs9.zip, got mine at Flightsim.

@RKE, that's the only AFD I need, if you don't mind please post and I can get it working in FSX if it's ADE9X.

Re: An idea i had a while ago

Posted: 17 Nov 2012, 20:46
by Alan Robertson
Ok, got it now, thanks. :D

Re: An idea i had a while ago

Posted: 19 Nov 2012, 15:57
by RKE
Sorry for the delay, but I got a bit carried away doing SKPQ as well. Both will need new background polys & flattens, but as Sbuilder has decided to stop playing nice, I'm currently unable to do them myself.

I've left the western apron of SKPQ empty, for two reasons: One, because the default landclass has the river way too close to the base meaning it had to be cut in half, and two, because it looks like a "visiting traffic"-type apron, for which the AI traffic doesn't exist as far as I know. Google Earth images shows about 5 different types parked there!