Speeding up LOADING of FS9 by varying ONE parameter only
Posted: 07 Jan 2013, 08:18
These tips are for anybody who does NOT have a high-end PC (those who do can skip this topic...)
After countless hours of meticulous experimentation, here are a few tips which might appeal to some of you...
It's downright annoying to have to wait for over FIVE minutes - or more - for FS9 to load !!!
ONE easy way to control - or cut down - on loading times for FS9 is by altering the number of AI planes in the ''Aircraft'' folder of FS9:
The loading times of FS9 are directly proportional the the number of AI in your ''Aircraft'' folder.
A simple way of achieving loading times of LESS than 30 seconds is to split up the AI planes into several folders.
For example, in my setup, I have the usual ''Aircraft'' folder in the FS9 directory (FS9 requires ONE ''Aircraft'' folder to function)
However, I also have these folders sitting right below it in the main FS9 directory:
Aircraft - MAIW [USA]
Aircraft - MAIW [EUROPE]
Aircraft - CARRIERS
Aircraft - AIRLINES
When conducting intensive experiments on Carrier AI planes, for instance, it really helps when FS9 loads in under TEN seconds flat....I assure you !!
All that's required is for me to rename ONE of the four folders listed above.... to ''Aircraft''. THIS is the one FS9 uses.
If I wish to experiment with Carrier AI, I rename the "Aircraft - CARRIERS'' folder to ''Aircraft.
If I wish to fly in the USA to enjoy the MAIW packages, I rename the ''Aircraft - MAIW [USA] to ''Aircraft''.
If I simply fancy flying to and from General Aviation airports full of airliners and single props etc, - anywhere in the world - and from any airfield (whether it's a short airstrip or a massive International airport), then I rename the folder ''Aircraft - AIRLINES'' to ''Aircraft.
The main thing is that only ONE folder at a time is named ''Aircraft''.
And using this method, there is no need to tamper with Traffic files, or switching off Sceneries etc.
Believe it or not, combining Aircraft Folders does NOT reduce loading times of FS9 in any significant way.
Neither does combining all the MAIW traffic files into ONE big MAIW traffic file.
I have logged countless hours - well over a hundred, if not two hundred man-hours - to explore this area.
Attached are partial extracts of the Aircraft.txt file and the Flightplan.txt file when I embarked on the project of combining aircraft folders; and also combining flightplans to create ONE major MAIW traffic file....in the hope of accelerating loading times of FS9. Since I am limited to just 250kb per file, I have had to trim down these two files from their original sizes of 328kb and 2.38 MB respectively. (If anybody asks, I am willing to email them the full-size files....)
After all the hard work and painstaking checking for any errors, I discovered that combining traffic files and/or aircraft folders does NOT produce any appreciable effect on FS9 loading times....
This is the reason I had to devise another way to speed up loading times.
Furthermore, THIS method has the advantage of allowing anybody to UPdate any MAIW package without having to decompile and recompile a single MAIW traffic file, or of having to locate where on earth the relevant AI planes are ''hidden'' in the ''Aircraft.cfg.'' file. Imagine having to locate and delete several F-15s from one ''aircraft.cfg.'' file which houses ALL the F-15s in the MAIW packages installed on your setup...!!!
Even though this is possible.....it IS very time-consuming to surgically remove ''old or outdated'' packages to install the newer version.
Isn't it ??
Utilizing this method, I now leave all MAIW Ai aircraft folders as they are originally named in a specific package.
Yes, this results in more aircraft piling up in the ''Aircraft'' folder. But ANY plane can be easily located.
Additionally, I don't have to worry about ''switching off'' traffic files in FS9 that are not being used.
As long as the AI planes are NOT found in the ''current'' Aircraft folder, FS9 ignores these traffic files, and no problems result from this (that I could detect....)
Since I also place the traffic files of a specific package - say Elmendorf AFB - in the scenery folder of Elmendorf AFB, then I don't have to worry which traffic files belong to which package....if an updated scenery pack comes available.
The late David ''Opa" Marshall was one of the apostles who preached that it's easier to maintain your AI packages if traffic files are located within each package (rather that lumped together in the usual place: FS9/Scenery/World/scenery).
IMPORTANT Note: Aside from the AI in each 'Aircraft'' folder, one or more USER planes should also be included. In EACH folder (or FS9 may malfunction).
Especially the User plane (or default aircraft) that you are currently using in your DEFAULT flight.
If FS9 finds your 'Default' user plane missing, FS9 will malfunction...not load...crash...etc.
Naturally, this method is not perfect and does have disadvantages: one major drawback is that AI that travel ''overseas'' - across the Atlantic (for example) would be inactive and missing from FS9.
Ideally, ALL the AI are in just the one ''Aircraft'' folder but unless you have a superfast high-end PC, the above method should provide a reasonable compromise for those who are willing to accept some drawbacks, while attaining short loading times...with less-powerful systems.
After countless hours of meticulous experimentation, here are a few tips which might appeal to some of you...
It's downright annoying to have to wait for over FIVE minutes - or more - for FS9 to load !!!
ONE easy way to control - or cut down - on loading times for FS9 is by altering the number of AI planes in the ''Aircraft'' folder of FS9:
The loading times of FS9 are directly proportional the the number of AI in your ''Aircraft'' folder.
A simple way of achieving loading times of LESS than 30 seconds is to split up the AI planes into several folders.
For example, in my setup, I have the usual ''Aircraft'' folder in the FS9 directory (FS9 requires ONE ''Aircraft'' folder to function)
However, I also have these folders sitting right below it in the main FS9 directory:
Aircraft - MAIW [USA]
Aircraft - MAIW [EUROPE]
Aircraft - CARRIERS
Aircraft - AIRLINES
When conducting intensive experiments on Carrier AI planes, for instance, it really helps when FS9 loads in under TEN seconds flat....I assure you !!
All that's required is for me to rename ONE of the four folders listed above.... to ''Aircraft''. THIS is the one FS9 uses.
If I wish to experiment with Carrier AI, I rename the "Aircraft - CARRIERS'' folder to ''Aircraft.
If I wish to fly in the USA to enjoy the MAIW packages, I rename the ''Aircraft - MAIW [USA] to ''Aircraft''.
If I simply fancy flying to and from General Aviation airports full of airliners and single props etc, - anywhere in the world - and from any airfield (whether it's a short airstrip or a massive International airport), then I rename the folder ''Aircraft - AIRLINES'' to ''Aircraft.
The main thing is that only ONE folder at a time is named ''Aircraft''.
And using this method, there is no need to tamper with Traffic files, or switching off Sceneries etc.
Believe it or not, combining Aircraft Folders does NOT reduce loading times of FS9 in any significant way.
Neither does combining all the MAIW traffic files into ONE big MAIW traffic file.
I have logged countless hours - well over a hundred, if not two hundred man-hours - to explore this area.
Attached are partial extracts of the Aircraft.txt file and the Flightplan.txt file when I embarked on the project of combining aircraft folders; and also combining flightplans to create ONE major MAIW traffic file....in the hope of accelerating loading times of FS9. Since I am limited to just 250kb per file, I have had to trim down these two files from their original sizes of 328kb and 2.38 MB respectively. (If anybody asks, I am willing to email them the full-size files....)
After all the hard work and painstaking checking for any errors, I discovered that combining traffic files and/or aircraft folders does NOT produce any appreciable effect on FS9 loading times....
This is the reason I had to devise another way to speed up loading times.
Furthermore, THIS method has the advantage of allowing anybody to UPdate any MAIW package without having to decompile and recompile a single MAIW traffic file, or of having to locate where on earth the relevant AI planes are ''hidden'' in the ''Aircraft.cfg.'' file. Imagine having to locate and delete several F-15s from one ''aircraft.cfg.'' file which houses ALL the F-15s in the MAIW packages installed on your setup...!!!
Even though this is possible.....it IS very time-consuming to surgically remove ''old or outdated'' packages to install the newer version.
Isn't it ??
Utilizing this method, I now leave all MAIW Ai aircraft folders as they are originally named in a specific package.
Yes, this results in more aircraft piling up in the ''Aircraft'' folder. But ANY plane can be easily located.
Additionally, I don't have to worry about ''switching off'' traffic files in FS9 that are not being used.
As long as the AI planes are NOT found in the ''current'' Aircraft folder, FS9 ignores these traffic files, and no problems result from this (that I could detect....)
Since I also place the traffic files of a specific package - say Elmendorf AFB - in the scenery folder of Elmendorf AFB, then I don't have to worry which traffic files belong to which package....if an updated scenery pack comes available.
The late David ''Opa" Marshall was one of the apostles who preached that it's easier to maintain your AI packages if traffic files are located within each package (rather that lumped together in the usual place: FS9/Scenery/World/scenery).
IMPORTANT Note: Aside from the AI in each 'Aircraft'' folder, one or more USER planes should also be included. In EACH folder (or FS9 may malfunction).
Especially the User plane (or default aircraft) that you are currently using in your DEFAULT flight.
If FS9 finds your 'Default' user plane missing, FS9 will malfunction...not load...crash...etc.
Naturally, this method is not perfect and does have disadvantages: one major drawback is that AI that travel ''overseas'' - across the Atlantic (for example) would be inactive and missing from FS9.
Ideally, ALL the AI are in just the one ''Aircraft'' folder but unless you have a superfast high-end PC, the above method should provide a reasonable compromise for those who are willing to accept some drawbacks, while attaining short loading times...with less-powerful systems.