F-101B Dark Horse Project
Posted: 07 Mar 2013, 16:42
My 1st venture into FSDS aircraft modelling and this is what the beast looks like in both FSDS and in game with no texture except for the Perspex ,gear ,pilots ,speed brakes and flaps (plus a few antenae .
I've cleaned out the shell by reducing poly's here and there .The transparent parts I’ll leave for now as far as .
Result is 474 polygrams in game for the canopy .checked it out in game with a texture for the perspex and here’s the results . .Polygon count in game is currently 17641 .HOWEVER that ain’t with gear flaps and speed brakes etc .It’s actually not the way I wanted to shape and do the canopy , but Boolean in FSDS is a POS and doesn’t cut it . Has anyone accomplished this ?
It's been a disaster as far as my efforts .I’m looking into porting the project over to Gmax using CVA Converter as Gmax can accomplish what I want to do whist leaving my hair in place
.
So here's a few questions and a shopping list
1- Is a polygon # @ 1764 or 2074 at this stage OK for frame rates??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
2- What causes polygram points to wander after saving a model ? For instance the port wingtip became concave instead of convex .
3- when copying and pasting ,let's say the wing , from left to right why would the result NOT echo the original?
As you can clearly see the starboard wing wrickled up when reproduced rom the original left side . The right engine nacelle is a horror show !
4- Would modelling a left side and then copy/pasting the whole model alleviate these problems???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
5- where can I find ai pilots ??? I've googled everywhere
??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
6- if anyone has any other questions ,feel free to add them here with no worries about highjacking the thread .After all it would be for the benefit of all .
Lessons learned (some the hard way)
1-SAVE SAVE and then SAVE AGAIN
I'm am so far up to 38 saves on this the 10 sided fuselage version
2- 8 sided fuselages fuselages don't make it .
3- A 10 sided fuselage looks just as fine as a 20 sider
4- Boolean cuts in FSDS just don't cut it !!
5- Lesson learned from John Young .Go into model and check progress to confirm how it looks especially for reflections .
6- Transfer of 3 views to .bmp then in FSDS WILL create distortions
7- 3 ,4 and 5 view drawings are often inaccurate and some creators use a lot of artistic licence in making their drawings.In the case of this A/C I have 6 sets and NOT ONE is accurate .Paul Matt is one of a few ,that I could use with confidence ,knowing that the drawings would be extremely accurate .It's too bad he passed away just as modern jets were coming into vogue.
8- Get a 64ths or even better a 100th graduated ruler .
9- Save and occasionally leave the room and say hello to the wife



I've cleaned out the shell by reducing poly's here and there .The transparent parts I’ll leave for now as far as .
Result is 474 polygrams in game for the canopy .checked it out in game with a texture for the perspex and here’s the results . .Polygon count in game is currently 17641 .HOWEVER that ain’t with gear flaps and speed brakes etc .It’s actually not the way I wanted to shape and do the canopy , but Boolean in FSDS is a POS and doesn’t cut it . Has anyone accomplished this ?
It's been a disaster as far as my efforts .I’m looking into porting the project over to Gmax using CVA Converter as Gmax can accomplish what I want to do whist leaving my hair in place

So here's a few questions and a shopping list
1- Is a polygon # @ 1764 or 2074 at this stage OK for frame rates??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
2- What causes polygram points to wander after saving a model ? For instance the port wingtip became concave instead of convex .
3- when copying and pasting ,let's say the wing , from left to right why would the result NOT echo the original?
As you can clearly see the starboard wing wrickled up when reproduced rom the original left side . The right engine nacelle is a horror show !
4- Would modelling a left side and then copy/pasting the whole model alleviate these problems???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
5- where can I find ai pilots ??? I've googled everywhere

6- if anyone has any other questions ,feel free to add them here with no worries about highjacking the thread .After all it would be for the benefit of all .
Lessons learned (some the hard way)
1-SAVE SAVE and then SAVE AGAIN
I'm am so far up to 38 saves on this the 10 sided fuselage version
2- 8 sided fuselages fuselages don't make it .
3- A 10 sided fuselage looks just as fine as a 20 sider
4- Boolean cuts in FSDS just don't cut it !!
5- Lesson learned from John Young .Go into model and check progress to confirm how it looks especially for reflections .
6- Transfer of 3 views to .bmp then in FSDS WILL create distortions
7- 3 ,4 and 5 view drawings are often inaccurate and some creators use a lot of artistic licence in making their drawings.In the case of this A/C I have 6 sets and NOT ONE is accurate .Paul Matt is one of a few ,that I could use with confidence ,knowing that the drawings would be extremely accurate .It's too bad he passed away just as modern jets were coming into vogue.
8- Get a 64ths or even better a 100th graduated ruler .
9- Save and occasionally leave the room and say hello to the wife



