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ADE Limits
Posted: 28 Mar 2013, 10:25
by DaleRFU
Just a quick question, I am working on a AFD using ADE and I had a message come up saying that I have reached the max number of nodes I can place, now is that to do with ADE or flightsim and is there a way around it by increasing the number that it allows?
Regards
Dale
Re: ADE Limits
Posted: 28 Mar 2013, 16:12
by gsnde
Dale,
I am not aware of that
Can you please send me the source file? I have asked Jon if we have such a limit.
Re: ADE Limits
Posted: 28 Mar 2013, 17:00
by campbeme
gsnde wrote:Dale,
I am not aware of that
Can you please send me the source file? I have asked Jon if we have such a limit.
More likely a BGLCompiler limit.
Re: ADE Limits
Posted: 28 Mar 2013, 18:16
by DaleRFU
I will send it over tomorrow Martin
Cheers
Re: ADE Limits
Posted: 28 Mar 2013, 19:05
by gsnde
Helli knows it better than I (no wonder, he is writing the manual

)
On the top of page 118 of the English Manual it says:
"There is a limit imposed by the Microsoft Compiler for the maximum taxi point index. This is 3999. Such a high number is unlikely to affect most users. However for large and complex airports it is possible to get close."
Helli
What is the count in your airport, Dale?
Re: ADE Limits
Posted: 28 Mar 2013, 19:07
by MIKE JG
You can also only have 256 apron polygons using ADE.
Re: ADE Limits
Posted: 28 Mar 2013, 20:21
by DaleRFU
The current count is 3993. I wrote to the people who made ADE via their website, and they have said that FS limits you to 4000 nodes

Re: ADE Limits
Posted: 28 Mar 2013, 21:59
by MIKE JG
Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
Re: ADE Limits
Posted: 28 Mar 2013, 22:48
by RKE
That must be one hell of an airbase, if you can get to 3993 nodes

Unless you've embarked on the taxiway stripes adventure I mentioned in a previous post

Re: ADE Limits
Posted: 29 Mar 2013, 07:21
by DaleRFU
MIKE JG wrote:Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
I thourght of that last night, will give it a go
That must be one hell of an airbase, if you can get to 3993 nodes
and I am just over half way

Re: ADE Limits
Posted: 29 Mar 2013, 09:40
by Stewart Pearson
MIKE JG wrote:You can also only have 256 apron polygons using ADE.
You can get round that by using the complex split function Mike.
Re: ADE Limits
Posted: 29 Mar 2013, 12:51
by campbeme
Stewart Pearson wrote:MIKE JG wrote:You can also only have 256 apron polygons using ADE.
You can get round that by using the complex split function Mike.
You can only have 300 coded parking spots to, and all of those must be in the first 300 index.
Re: ADE Limits
Posted: 01 Apr 2013, 11:06
by scruffyduck
No limits enforced by ADE are 'ADE' limits. They are those from the relevant FS9 or FSX compiler. AFCAD or AFX may not have these limits since they do not use the standard compilers. 4,000 taxi nodes IS a lot. Apart from the compiler they may also be creating a strain on the FS graphics engine.