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AI SID/STAR Utility

Posted: 19 May 2013, 23:51
by Victory103
New freeware program on Avsim that could be useful if one can change up the arrivals to replicate military overheads and possibly closer VFR patterns:
Would you like to see AI aircraft follow published procedures? What if your plane's navigation display showed AI aircraft lined up on the same STAR as you during approach? Want to follow a string of departing AI aircraft on a KLAX LOOP departure? The AISIDSTAR utility (v1.1) automatically vectors FSX AI aircraft through predefined Standard Instrument Departures (SIDs) and Standard Instrument Arrivals (STARs) at an airport specified by the user. There is no limit to the number of SIDs and STARs specified for a particular airport. Moreover, the user can customize the procedures to fine tune AI arrival and departure patterns at each airport. AISIDSTAR also enforces spacing minimums between arriving AI aircraft, thus reducing go-arounds. AISIDSTAR requires the installation of the FSX SimConnect SDK on the FSX computer. AISIDSTAR can optionally be run on a networked configuration.
filename: aisidstar.zip

Re: AI SID/STAR Utility

Posted: 08 Feb 2014, 23:48
by Victory103
Been playing with this program alittle just to get my civ AI to fly correct SID/STARs to busy airports, ie KDFW. It's up to version 1.2Q now and so far working pretty good. The program slew's the AI model to the correct waypoint. The only issue that can be time consuming is building the files for each SID or STAR, many times for each runway.

Recently wanted to see if I could get the military style overhead to work again, we have a thread or 2 on this but I thought this program's slew method would override the AI engine. Started at Nellis AFB, got the SID's working great, AI fighters head off to NTTR more accurately. Set up the course rules for recovery, the AI will follow and track the waypoints at the correct speeds, but they only make shallow turns, which makes 90 degree turns at 300KIAS hard to do. Since this a slew program, I thought I could bypass the limited AI FDE engine mentioned in the proper thread, and FSX should work the same. More to follow.