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4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 11:47
by delbydoo
OK - who wants? And am I stepping on any toes? I couldn't wait any more as 4 Sqn is getting up to strength and 19 (R.I.P.) is no longer with us.

Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 12:35
by DaleRFU
Beauties Daryl

Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 13:09
by gsnde
I agree! We want...

Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 13:42
by delbydoo
Slightly longer to wait - just noticed that I've left off the fin flashes on the normal schemes!

Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 16:20
by f4nutter
nice paint's, very snappy

Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 20:28
by delbydoo
Thanks Ray
They're up. Link here:
http://www.mediafire.com/download/qyvp2 ... 2_4_v2.zip
or from avsim a bit later on.
WITH fin flashes
Please note that I have changed the slime lights to make them a bit thinner than they were on the original. This means a new lightmap which obviously you will need to keep in the individual texture folders. Otherwise you will bugger up the rest of your Hawks if you put it in the global texture folder.
edited link
Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 20:49
by Dinga69
Very nice and thank you very much!! And thanks for the recent retro stuff too, you're spoiling us!! Couple of questions. What programme do you use to generate your preview profiles - I have ModelConverterX which has a few limitations( Blanks and locks displayed, no transparency for canopies etc), the reason I ask is I have a little Hawk based project which is nearly complete and I want to show in a similar way. I'll send a couple of preview skins your way if you like!! Secondly, is there a reason for using DXT1 textures on this pack? Thanks agin!!!
Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 21:09
by delbydoo
Dinga69 wrote:Very nice and thank you very much!! And thanks for the recent retro stuff too, you're spoiling us!! Couple of questions. What programme do you use to generate your preview profiles - I have ModelConverterX which has a few limitations( Blanks and locks displayed, no transparency for canopies etc), the reason I ask is I have a little Hawk based project which is nearly complete and I want to show in a similar way. I'll send a couple of preview skins your way if you like!! Secondly, is there a reason for using DXT1 textures on this pack? Thanks agin!!!
Thanks for your kind words Dinga, much appreciated.
I use the demo version of FSRepaint from Abacus with a bit of a tweek for Nvidia inspector to get rid of the jaggies. Works quite well, and as I use Paint Shop Pro 7 I don't need the simpler interface of FSRepaint - I use it purely for these sort of shots and when I've installed a new package or aircraft.
I didn't realise that I had saved as DXT1 - I used a texture manipulator to batch convert the raw 24-bit files, and obviously missed that one. I shall redo and repost. Thanks for letting me know.
Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 21:15
by Dinga69
Ah, thanks for that - I'll have a look. I use PSP 7 too! With a little bit of Photoshop elements for the paintkit layers - standby for some more Hawks soon!!
Re: 4(R) Sqn Hawk T2
Posted: 22 Jun 2013, 21:28
by delbydoo
Looking forward to it.
Updated the link with DXT3 textures - should be OK now
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 04:05
by fishlips
Really nice paints Daryl, I really like this Hawk model from the Nick Black stables.
cheer's,
Mark G
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 06:17
by gsnde
These are wonderful paints, Daryl.
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 08:10
by timbob1

Nice one Daryl
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 08:18
by delbydoo
Thanks guys

Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 09:41
by nickblack423
Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 12:07
by delbydoo
nickblack423 wrote:Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
.............runs off down street screaming like a banshee..................
Coming up

Sorry guys
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 12:15
by campbeme
delbydoo wrote:nickblack423 wrote:Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
.............runs off down street screaming like a banshee..................
Coming up

Sorry guys
I'd liked to have seen that mate, it must be a trainer thing...lol
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 12:15
by nickblack423
Sorry mate. Just wanted to be sure that you knew that this model had the ability to have a shiny paint using the alpha channel?
Nick
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 12:17
by delbydoo
Thanks Nick - I did, I just got engrossed in the details forgot about the important stuff. I really need to do checklists lol
Re: 4(R) Sqn Hawk T2
Posted: 23 Jun 2013, 18:24
by delbydoo
Updated the above link with nice shiny textures....