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Minot
Posted: 10 Aug 2013, 18:42
by petebramley
Re: Minot
Posted: 11 Aug 2013, 00:18
by Joseph29
How does the FS KBT model perform as a AI model (How are the framerates)?
Re: Minot
Posted: 11 Aug 2013, 05:34
by petebramley
The model itself is a bit jerky and if you have a large amount of a/c together it
can cause a bit of a slowdown on the framerates. I would not even try putting
more than a couple together unless you have a fairly high spec PC. I have about
18 Buffs on the ramp at Minot and with my new box its not a problem.
Re: Minot
Posted: 11 Aug 2013, 07:49
by knarfy
Nice pics, I always liked the b-52
Re: Minot
Posted: 12 Aug 2013, 20:34
by Victory103
Nice shots and good to see what the scenery is supposed to look like. Just installed into FSX, got some work removing some non-compliant trees.
For those looking for a BUFF, the Capt Sim Weapons Pack has some very basic AI models to shoot down, including a B-52 that I need to repaint, but it works for now.
Re: Minot
Posted: 13 Aug 2013, 00:37
by dk1213
I have these in my sim too, I am going to change the nav lights on the B-52's .... its an excellent AI model, but the nav lights look stupid. I have to find something more realistic and suitable. I will post a pic when I get through with all the stuff I am doing and get this done. Great job filling up Minot!