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Barksdale AFB
Posted: 25 Dec 2013, 18:32
by djnocturnal
Anyone else seeing this on FSX?

Re: Barksdale AFB
Posted: 25 Dec 2013, 18:34
by campbeme
Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
Re: Barksdale AFB
Posted: 25 Dec 2013, 18:37
by MIKE JG
LOL! Looks like the mighty Mississippi overflowed her banks just a bit!
Re: Barksdale AFB
Posted: 25 Dec 2013, 19:15
by djnocturnal
I removed all of the file with VT in the title but still seeing the water...any other ideas? my only other addon is UTX, not sure if that is conflicting somehow.
Re: Barksdale AFB
Posted: 25 Dec 2013, 22:15
by MrJollyroger103
Im not even getting the Buffs there....not quite what sure to do. I tried taking the afcad out that was in there for the A-10s, and then put the one that came with the scenery into the Scenery folder. i am using FSX.
Re: Barksdale AFB
Posted: 26 Dec 2013, 00:48
by djnocturnal
Well I have figured it out after some trial and error. Removing the file Barksdale_Night_Map_LWM2.bgl seemed to fix the problem and I have grass once again

Re: Barksdale AFB
Posted: 26 Dec 2013, 03:14
by MrJollyroger103
Anyone have any ideas to do about the Buffs not showing up?? or is anyone else experiencing this same problem? I went out to nellis and there were some hanging out there.
Re: Barksdale AFB
Posted: 26 Dec 2013, 06:35
by djnocturnal
Only thing I can think of is that your traffic slider is set to low. For this package I think it needs to be at at least 75% I get about 4 parking on the ramp at most. The others are in the air or in hangars.
Re: Barksdale AFB
Posted: 26 Dec 2013, 19:20
by junior
I'm also getting about 4-6 Buffs at most.
Re: Barksdale AFB
Posted: 26 Dec 2013, 20:08
by campbeme
Well I'm sure all you FSXers remember FS9 uses a different parking radi to FSX....so you need to alter the AFD to make it work in FSX.
Re: Barksdale AFB
Posted: 26 Dec 2013, 20:52
by djnocturnal
Doh! I forgot about that

Re: Barksdale AFB
Posted: 27 Dec 2013, 19:58
by MrJollyroger103
if any has an updated AFCAD so it works in FSX so more buffs show up that would be cool. I did try moving the aircraft slider up and it gave me more buffs but 4 were on the line, and then there were a bunch in the hangers lol. Its defiantly pretty laggy with the scenery in there. May take out the scenery to cut down on the lag.
Re: Barksdale AFB
Posted: 28 Dec 2013, 03:32
by Victory103
Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Re: Barksdale AFB
Posted: 28 Dec 2013, 16:43
by KevinJarvis
Thanks guys.
I was suffering from the lack of BUFF's too, but with your tweaks I've got a ramp full now.
They look great. Can't wait to come across one of them in flight.
KJ
Re: Barksdale AFB
Posted: 29 Dec 2013, 07:23
by Victory103
I will have to recheck the ADE and adjust, the stock taxi signs are off and I have an autogen building where the now old A-10 parking is.
Also, posted in the support thread, but I believe the drag chute needs to have the alpha adjusted for FSX, mine are untextured (black).
Re: Barksdale AFB
Posted: 01 Jan 2014, 20:16
by nomiddlemas
campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
How do I do that?
Re: Barksdale AFB
Posted: 02 Jan 2014, 14:57
by nomiddlemas
Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Where do I put this file?
Re: Barksdale AFB
Posted: 02 Jan 2014, 17:14
by Greg
nomiddlemas wrote:campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
How do I do that?
As Mark ("djnocturnal") mentioned a bit higher in the thread: remove the file "Barksdale_Night_Map_LWM2.bgl" from the Barksdale scenery folder
nomiddlemas wrote:Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Where do I put this file?
In the Barksdale scenery folder, replacing the original one.
Re: Barksdale AFB
Posted: 02 Jan 2014, 17:24
by nomiddlemas
Greg wrote:nomiddlemas wrote:campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
How do I do that?
As Mark ("djnocturnal") mentioned a bit higher in the thread: remove the file "Barksdale_Night_Map_LWM2.bgl" from the Barksdale scenery folder
nomiddlemas wrote:Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Where do I put this file?
In the Barksdale scenery folder, replacing the original one.
Thanks alot. My Barksdale afb base is complete.
Re: Barksdale AFB
Posted: 02 Jan 2014, 17:37
by Greg
Glad you sorted it out.
In the future, please ask your question only once and show some patience. It can take some time before you get an answer due to time zones and because - surprisingly - most of us do have a life...
Have fun with this amazing package in FSX!