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In FSX Lookin' for AQ and Pirates

Posted: 19 Mar 2014, 03:41
by Joecoastie
While mapping out the route for the World Traveler P-3 I ran across an interesting picture on Google Earth. Out at the edge of the desert in Djibouti was an 8000 foot runway (HDCH - Chabelley). The old ramp area was used by the French AF. Near the middle was a new compound/ramp. The home away from home for Predators and Reapers. Very little going on in FSX; so I thought "Why not" ?
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I tried to do a photoreal background, but there was no way I could properly color match the Google image and the FSX land class.

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After I got the basic AFCAD and started a little scenery addition I had to have some where for the Preds and Reapers to fly. So during the week they cruise over Yemen and Somalia looking for Al Quaida and pirates. It just happens I recently downloaded the latest AI Ship package and in it is a ship being accosted by pirates. A bit of finagling finding out the ships track, placing a waypoint along it and the Reapers and ships meet !

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On the first go round that I observed, right after the Reaper left station, the pirates appeared.

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I've a little more tweaking on the scenery and the AI traffic plan and I'll upload it. What do you think ?

Re: In FSX Lookin' for AQ and Pirates

Posted: 19 Mar 2014, 05:34
by JNDVirtual
Niiiiiiice. I remember that field and modeling it, but apparently it has new residents now. :)

Looking good there!

HDCH Chabelley UAV Base

Posted: 26 Mar 2014, 15:38
by Joecoastie
Well I've completed the small package for the USAF UAVs.
Here are some shots and the .zip.

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Cont'd

Posted: 26 Mar 2014, 15:41
by Joecoastie
Cont'd

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Cont'd

HDCH Chabelley

Posted: 26 Mar 2014, 15:47
by Joecoastie
The"Readme"

Djiboutian government leased the former French military base Camp Lemonnier to the United States Central Command for operations related to Combined Joint Task Force Horn of Africa (CJTF-HOA). Chabelley Airport is located ten miles to the east. It is a desert airstrip until recently exclusively reserved in case of need for French military devices. In September 2013, the airstrip began serving as a temporary hub for U.S. military unmanned aircraft from the nearby Camp Lemonnier Naval Expeditionary Base. In response to safety concerns the US Air Force was asked to move the UAV operations from Djibouti International to Chabelley.

This is a small scenery/AI traffic project I made for the area.
The Predators and Reapers fly every day to various locations in Yemen and Somalia looking for terrorist activity. There is a strong possibility of of the Reapers finding pirates about 40 miles north of Socotra Island if you have the AI boat package listed below installed. Three U-28 are based at Djibouti (HDAM) and also fly on missions in the Gulf region. I have also added some French Army Aircraft to add to the AI activity in the area.


Installation: (This was made in FSX using ADE and Instant Scenery 3.)

Add the the .bgl files to your FSX/Addon Scenery/Scenery folder.
Add the FSX traffic .bgl file to either the FSX/scenery/world/scenery folder or to wherever you may keep your AI traffic files.

You will need some already installed aircraft and scenery objects from MAIW and Avsim or Flightsim.

Aircraft: MAIW Predators and Reapers - MAIW_MGAI_MQ-1B_Predator.ZIP , MAIW_MGAI_MQ-9B_Reaper.zip
MAIW Pumas MAIW_NBMK_French_Pumas.zip
MAIW Transall C160 MAIW French Hercules and Transall.zip
AIG Pilatus U-28 AIG_PC-12_basepack.zip and aig_pc-12_usaf_05-0409.zip (Avsim.com)

Scenery Objects: MAIW_ABO.bgl
MAIW_aircraft_shelter_library.bgl
MCDFSXmodernmilObjects.bgl
MCDMilitaryLibrary.bgl


AI Boat Traffic (FSX only): 130_ai_ships_and_ai_ship_traffic.zip

Other MAIW Packages could/should be installed to enhance the area:
MAIW French Mirages Part 7.zip
MAIW_MGAI_KC-135R_FAF_Refueling.zip


Included are FS9 traffic files, both compiled and text.
I have not tested this scenery in in FS9, however all of the aircraft and most of the scenery objects are originally from FS9 so should work. The HDCH afcad and waypoint afcads may have to be adjusted.

This is my first "package". Please let me know if things are amiss.

JoeCoastie

Re: In FSX Lookin' for AQ and Pirates

Posted: 27 Mar 2014, 17:38
by MIKE JG
Good to see those models getting some love! You can always change the textures if you want to have something a little closer to what they probably are using, ie no tail letters and only basic serials. I don't even think they carry the roundel these days. Also the blue bodies of the LGB's are practice rounds, I think there is a texture set in the original release that has live ordinance textures for the Hellfires and GBU's.

I still have the paintkit floating around somewhere and could make you some textures to use if you need or want them.

Re: In FSX Lookin' for AQ and Pirates

Posted: 28 Mar 2014, 00:50
by Joecoastie
Thanks Mike;

I didn't really look at the loadouts on the Reapers. Although I guess even one of the "blue" bombs would ruin the day for the pirates in the small boat. :lol:
It wouldn't hurt to have some "unmarked" to add to the traffic. No hurry though, it doesn't look like UAV's are as popular as the "go fasts".

Joe

Re: In FSX Lookin' for AQ and Pirates

Posted: 21 Jun 2014, 18:30
by Dave YVR ATC
Thanks Joe for your hard work on this project.. I just found this thread and am heading into p3d to check it out. It looks pretty awesome.

Re: In FSX Lookin' for AQ and Pirates

Posted: 30 Jun 2014, 02:56
by dk1213
Yea Joe, cool idea and good job.

Re: In FSX Lookin' for AQ and Pirates

Posted: 02 Sep 2015, 20:43
by jimrodger
Finally got round to installing this scenery.
I believe I've all the correct libraries installed but I'm missing the hangars and the extinguishers.

The relevant GUIDs are: 5fe3f9be-4d6c-4f1f-7b17-4a8e0338108c
5fe3f9be-4d6c-4f1f-7b17-4a8e0238108c
5fe3f9be-4d6c-4f1f-7b17-4a8e0138108c
5fe3f9be-4d6c-4f1f-7b17-4a8e0038108c
5fe3f9be-4d6c-4f1f-7b17-4a8e8738108c
5fe3f9be-4d6c-4f1f-7b17-4a8e4238108c
806cd8a0-4200-a143-4c6b-2fa73779fa58

Any help in finding the relevant libraries would be gratefully appreciated.

Many Thanks

Jim

Re: In FSX Lookin' for AQ and Pirates

Posted: 02 Sep 2015, 22:58
by clickclickdoh
Those objects are in the MAIW Cargo library

Re: In FSX Lookin' for AQ and Pirates

Posted: 03 Sep 2015, 10:39
by jimrodger
Thanks for that, that's solved the majority.

Any ideas on: 806cd8a0-4200-a143-4c6b-2fa73779fa58
From the images I believe it's a shipping container

Jim

Re: In FSX Lookin' for AQ and Pirates

Posted: 03 Sep 2015, 15:22
by Firebird
From John S's GGSE.

Re: In FSX Lookin' for AQ and Pirates

Posted: 03 Sep 2015, 18:32
by jimrodger
Firebird wrote:From John S's GGSE.
Not in any of the GGSE.bgl's I have, any idea of a date/version?

Many thanks for narrowing down the search.


Jim

Re: In FSX Lookin' for AQ and Pirates

Posted: 03 Sep 2015, 22:57
by clickclickdoh
jimrodger wrote:Thanks for that, that's solved the majority.

Any ideas on: 806cd8a0-4200-a143-4c6b-2fa73779fa58
From the images I believe it's a shipping container

Jim
MAIW ABO BGL item 100. Green shipping container.

Re: In FSX Lookin' for AQ and Pirates

Posted: 04 Sep 2015, 11:35
by jimrodger
clickclickdoh wrote:
jimrodger wrote:Thanks for that, that's solved the majority.

Any ideas on: 806cd8a0-4200-a143-4c6b-2fa73779fa58
From the images I believe it's a shipping container

Jim
MAIW ABO BGL item 100. Green shipping container.
Sorted.... the MAIW_ABO.BGL I had installed didn't have this object. Found one that did and "Hey Presto!!"

Many Thanks

Jim

Re: In FSX Lookin' for AQ and Pirates

Posted: 04 Sep 2015, 19:24
by Firebird
Sorry about that, did a search on my system for '806cd8a0' and the list returned thumbs and the GGSE was at the top. Should have searched for the entire number.

Re: In FSX Lookin' for AQ and Pirates

Posted: 04 Sep 2015, 19:52
by jimrodger
Firebird wrote:Sorry about that, did a search on my system for '806cd8a0' and the list returned thumbs and the GGSE was at the top. Should have searched for the entire number.
Not a prob....the 806cd8a0 stuff in GGSE was pushing me to check the various editions I had of it as well.
Got there in the end tho'

Many Thanks to all

Jim