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Landclass and memory leak

Posted: 30 Jul 2014, 08:09
by bismarck
Hello all, is there a way to identify a file that can cause this problem?
We know that landclass files must be in their scenery dir without texture dir, how can I find the file/s that cause this?
If the landclass file is the cause of the problem, how big is the affected area?
I notice this problem when I installed the magnificent RAF Gutersloh, so I tried to disable it without any result. Tried also to disable Spangdhalem where I have the same problem, nothing. :evil:
I'd prefer not to start to disable all the bases in Benelux.
Please, tell me that exist a more efficient method.... :oops:

Thanks, Giorgio

Re: Landclass and memory leak

Posted: 30 Jul 2014, 14:32
by Firebird
Ahhh, wouldn't it be simple if all landclass files were called *_landclass.bgl or *_lc.bgl but the truth is that some are not.

I would first start off by searching for *landclass* *lc* or even *LD* files. See if anything pops. If not there is no way, that I know off, from identifying landclass files so it will then come down to trial and error.

Re: Landclass and memory leak

Posted: 30 Jul 2014, 18:19
by Christopher Barbas
Hi


Like Steve already said but you can change the landclass with ADE, I am not sure if there is a conflict if you cannot identify the file you are talking about but give it a try!

Re: Landclass and memory leak

Posted: 30 Jul 2014, 19:40
by bismarck
Thanks. At present I've deleted almost all the aircraft because I'm working on the AFD of a "secret base".... 8) , and I need that FS starts quickly, and seems that there are no more problems....
When all traffic will be restored, I'll let you know.
Now it's my turn to work at the hidden "Area 551" (...hint...) :wink:

Giorgio

Re: Landclass and memory leak

Posted: 30 Jul 2014, 19:58
by Firebird
As somebody that does a lot of testing try this.
Leave the scenery as it is and rename your 'Aircraft' folder to 'Aircraft Full' then create a new empty 'Aircraft' folder. Only copy across the aircraft folders that you actually need from full. I have found that it is the biggest timesaver that you can get when testing.

Re: Landclass and memory leak

Posted: 30 Jul 2014, 20:55
by maverick69
An "Hero of Two Worlds"?

Re: Landclass and memory leak

Posted: 30 Jul 2014, 21:23
by bismarck
@ Steve:
I use the same method. I don't delete the aircrafts, I move them to my Aircraft Spare directory. :wink:

@Maverick:
:evil: You will be punished with the obligation to repaint a new Israeli aircraft.....(Phalcon) :twisted: :twisted: :twisted:

Giorgio

Re: Landclass and memory leak

Posted: 31 Jul 2014, 06:28
by maverick69
:smt003