Page 1 of 1

Problems in LOXZ

Posted: 13 Dec 2014, 07:07
by Jive1
Hey!
I have a problem with MAIW LOXZ...
The MAIW_LOXZ_ADE9_Custom.BGL file always looks different from what I see on the FS9 image, when just running the airport. The runway and every detail of the scenery has shifted fro soms 50 to 100 meters, and the objects do not appear on the correct places. I've cheched all my airport files, and there is none bgl-file for LOXZ out of the LOXZ-folder in my system....
What could be a reason why this happens?
Greetz
Jive1 - Belgium

Re: Problems in LOXZ

Posted: 13 Dec 2014, 11:31
by JohnTenn
The only way the airport layout can differ is if you have no airfield af2,ade or afx file loaded,
The default layout will then be visible.

If you have a modified layout loaded in your simulator then the answer ther is another file also in your simulator that has a higher priority than the one you want to display.

Most common are files are .bgls in your addon scenery/scenery folder.

I use afcad, by Lee Swordy to open the airport.
When there is more than one file, the active one is at the top of the list.
You can read the name of the file on the bar at the top of the page.
Use a windows search of that name to locate and remove it from the simulator. I suggest put it in a new folder inside the folder where you find it.
That way you can use it later if you want to and flightsim will not read it

Good hunting.

John

Re: Problems in LOXZ

Posted: 14 Dec 2014, 08:02
by Jive1
In the meantime I found the origin of the problems....
I have in the same Austria set of my FS9, a scenery from Aerosoft with 6 Austrian airports LOWW-LOWWI-LOWZ-LOWL-LOWK and LOWS, that I got from a friend who stopped flying FS9. In the scenery folder, there were several files of which the name begins with "zelt" and/or "zeltwg".... I just removed all these files and now anything in LOXZ is normal, perfectly normal!
Greetz
Jive1 - Belgium