Cotact points for animated undercarriage
Posted: 09 Aug 2015, 04:06
Observations by an ignoramus.
My observations in bold behind original text.
//----- MODEL PARMS
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet) Vertical distance at max extension (key frame 100)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid) Max compression, vertical distance between keyframe 100 to keyframe 200
//9 Max/Static Compression Ratio Distance of max compression devided by distance of static compression.
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
[contact_points]
max_number_of_points = 21
point.0 = 1, 3.1, 0.0, -2.65, 10000, 0, 0.50, 90, 0.42, 2.0, 0.7, 3.0, 2.0, 0, 139.92, 187.07
point.1 = 1, -3.9, -4.5, -2.735, 10000, 1, 0.630, 0, 0.37, 2.0, 0.9, 4.7, 4.9, 2, 139.92, 187.07
point.2 = 1, -3.9, 4.5, -2.735, 10000, 2, 0.630, 0, 0.37, 2.0, 0.9, 5.0, 5.2, 3, 139.92, 187.07
These distances need to be measured in the 3d program, Gmax, FSDS or your program.
3. Vertical position. Vertical distance from bottom of wheel at max extension to plane of model centre. Keyframe 100
8. Static compression should be MAX COMPRESSION. Distance your animation moves up between key 100 to position at key 200.
To get static CFG height.
Move your animation slider in the 3d graphics program to where the gear looks correct for static.
Measure the travel upward from max extension (keyframe 100) to where you have it at keyframe X.
This distance is used to work out the Max/Static compression ratio. Devide the max compressiom travel by the distance you measured above to get the ratio.
The static CG height is the vertical distance between the bottom of the main wheel and the plane of the Centre of gravity, that you have decided, measured at this keyframe position. This is assuming the CG is above or below the centre of the model.
Static pitch. Use the tape measure function to measure the angle from the bottom of the main wheel to the bottom of the nose wheel. This angle is measured from the horizontal.
I hope this saves a huge amount of otherwise wasted time. Rant deleted.
John
My observations in bold behind original text.
//----- MODEL PARMS
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet) Vertical distance at max extension (key frame 100)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid) Max compression, vertical distance between keyframe 100 to keyframe 200
//9 Max/Static Compression Ratio Distance of max compression devided by distance of static compression.
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
[contact_points]
max_number_of_points = 21
point.0 = 1, 3.1, 0.0, -2.65, 10000, 0, 0.50, 90, 0.42, 2.0, 0.7, 3.0, 2.0, 0, 139.92, 187.07
point.1 = 1, -3.9, -4.5, -2.735, 10000, 1, 0.630, 0, 0.37, 2.0, 0.9, 4.7, 4.9, 2, 139.92, 187.07
point.2 = 1, -3.9, 4.5, -2.735, 10000, 2, 0.630, 0, 0.37, 2.0, 0.9, 5.0, 5.2, 3, 139.92, 187.07
These distances need to be measured in the 3d program, Gmax, FSDS or your program.
3. Vertical position. Vertical distance from bottom of wheel at max extension to plane of model centre. Keyframe 100
8. Static compression should be MAX COMPRESSION. Distance your animation moves up between key 100 to position at key 200.
To get static CFG height.
Move your animation slider in the 3d graphics program to where the gear looks correct for static.
Measure the travel upward from max extension (keyframe 100) to where you have it at keyframe X.
This distance is used to work out the Max/Static compression ratio. Devide the max compressiom travel by the distance you measured above to get the ratio.
The static CG height is the vertical distance between the bottom of the main wheel and the plane of the Centre of gravity, that you have decided, measured at this keyframe position. This is assuming the CG is above or below the centre of the model.
Static pitch. Use the tape measure function to measure the angle from the bottom of the main wheel to the bottom of the nose wheel. This angle is measured from the horizontal.
I hope this saves a huge amount of otherwise wasted time. Rant deleted.
John