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military AI ships
Posted: 08 Nov 2015, 14:30
by asdro
Hi
are there any CURRENT TIME AI SHIPS, for example military AI ships availible from different nations.
For example aircraft carrier, sub-marines ect.
Re: military AI ships
Posted: 08 Nov 2015, 14:51
by TheFoufure
Re: military AI ships
Posted: 08 Nov 2015, 14:52
by TheFoufure
Be attention. FS2004 will propose only static landable Ships, but FSX propose moving landable ships (carriers etc)
Re: military AI ships
Posted: 08 Nov 2015, 14:54
by asdro
I use FS2004.
Where can I get moving military ships for FS2004? I don`t need landable ships.
Re: military AI ships
Posted: 08 Nov 2015, 16:22
by TheFoufure
on avsim, on flightsim, but not a lot....
Re: military AI ships
Posted: 08 Nov 2015, 16:34
by Firebird
Any ship can be made AI if you add an AI ship fde to it. The tricky part is the flightplans to make it move. They are basically very,very long taxy journeys.
Re: military AI ships
Posted: 08 Nov 2015, 17:23
by VulcanDriver
And set the taxiways to the narrowest possible with Texture that blends in with the sea. otherwise you'll get some strange lines in the sea.
I used to be able to hand craft sea routes using a zero width and invisible Texture setting in the decoded afcad then recompile them into a bgl.
Re: military AI ships
Posted: 09 Nov 2015, 10:19
by hgschnell
If you use the "apron" (green) lines, they dont show...
(in FS9 at least?)
Re: military AI ships
Posted: 09 Nov 2015, 20:47
by leuen
Here a very basic ADE. Very important is to set the radius of parking spot at least to 600 ft.
Also "Area" and "Parking Type" should be declared as "Dock". Be aware that FS9 AI ships work within a radius of about 50 miles only. So no Atlantic crossings or something like that.
Almost all drivable ships can be scheduled as AI, as long as you're using a particular air and an aircraft.cfg file.
Bernard
Re: military AI ships
Posted: 10 Nov 2015, 01:00
by flyerkg
I might try and plan some moving LCACs.
It looks like I will have to figure out the beach landing sooner or later. Maybe use a static Amphibious Assault Ship with the parking spot inside the well deck and have the taxiway route up to shore somewhere and return to the ship.
Re: military AI ships
Posted: 11 Nov 2015, 10:59
by paspou
hello
it's possible to adapt ships from CFS2 to FS2004 but you must to create a aircraft.file and a air.file.
After 3 years I'm able to make this but I don't have autorisation from the creators of the models for upload my results.
You can find a multitude of models at
http://www.sim-outhouse.com/sohforums/l ... p?catid=42
but you must be enregistered for download
Re: military AI ships
Posted: 11 Nov 2015, 21:25
by leuen
That's the CFS2 USS Coral Sea placed in FS9 as static AI at Norfolk naval base. Of course it could be programed to move, but without static objects on deck.

Re: military AI ships
Posted: 11 Nov 2015, 23:35
by MIKE JG
I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
Re: military AI ships
Posted: 12 Nov 2015, 03:38
by Jon
MIKE JG wrote:I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
I'd be interested.
thanks
Jon
Re: military AI ships
Posted: 12 Nov 2015, 23:12
by SeanG
Jon wrote:MIKE JG wrote:I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
I'd be interested.
Seconded
SeanG