LOD stories.. and a query - Need Help for LODs setup
Posted: 22 Jul 2007, 18:36
First of all, relax and get a cup of coffee or get back some other time - Yeah, I know, Greeks are talking too much
Well, I have a query for the F-16 block 52 plus I'm trying to build - you can see some pictures in the "your packages" section. I'm writing this query here as it is not directly related with my project but it might be helpful also for other people. This query might be stupid for somebody but I have to do it anyway.
For the records I'm still on the 30 percent of the design progress.
Backround
Well, as I have described in the other section, it looks like the last upgrade into my pc was powerful enough so I cannot test anymore my model correctly
With only the LOD 1 - 6000 polys - without textures applied - not armed, according to ACM I'm still getting 30-60 fps on an empty airport - I mean without any other facilities and 30 aircrafts parked on it. Usually I have some 35 to 45 fps. When I'm turning my view to the opposite side so as to hide all models the fps are again 40 to 60 even to 80. For the records for FS9 I have set the fps slider to unlimited.
So, as a result I cannot figure out anymore what impact this model will have on lower end machines and I cannot set correctly the LODs
Ok, with over 30 fps the first answer I gave to myself was - I don't need LOD models
Just kidding!
Now let's come to the hot part..
Some time ago, after I saw a relevant article in the freeflightdesign.com, I bought the 3D action reducer, which to those who are not aware, is a tool for reducing polygones by moving a slider - works with 3ds and x - and If you are not carefull you can destroy very easyly your model. Convertion and reconversion proccess from FSDS V3 is simple using CVA converter and 3d exploration. Please dont' ask for more info - I'm not advertising this software - If you are interested Just google it
After a quick attempt (10 minutes total including makemdl process) I ended with 11 LODs by reducing the polys by aroung 500 every time. LOD 400 = 6000, LOD 350 = 5500 and so on and the result was good enough - at least to my eyes
So, my query is to the designers and their experience from testing - particulary those using not high end machines is:
Based on the fact that I will probably end this model at 8000 polys (for the time being) I have accepted already the fact that the polys for LOD 1 are too high
How many LODs would be considered as appropriate and how many polys should I cut on each step i.e. LOD 1 6000 polys to LOD 2 5500 polys = 600 polys. This off course might not be the same for all cases i.e. LOD 1 to LOD 2 1500 polys, LOD 2 to LOD 3 800 polys.
I know that probably there is no easy answer to be given and there is a lot of testing required but I'm sure I have many things to learn
I would be grateful to anyone can help me on this issue.
Thank you in advance and sorry if this was time consuming to you.
Chris

Well, I have a query for the F-16 block 52 plus I'm trying to build - you can see some pictures in the "your packages" section. I'm writing this query here as it is not directly related with my project but it might be helpful also for other people. This query might be stupid for somebody but I have to do it anyway.

For the records I'm still on the 30 percent of the design progress.
Backround
Well, as I have described in the other section, it looks like the last upgrade into my pc was powerful enough so I cannot test anymore my model correctly

So, as a result I cannot figure out anymore what impact this model will have on lower end machines and I cannot set correctly the LODs

Ok, with over 30 fps the first answer I gave to myself was - I don't need LOD models

Now let's come to the hot part..
Some time ago, after I saw a relevant article in the freeflightdesign.com, I bought the 3D action reducer, which to those who are not aware, is a tool for reducing polygones by moving a slider - works with 3ds and x - and If you are not carefull you can destroy very easyly your model. Convertion and reconversion proccess from FSDS V3 is simple using CVA converter and 3d exploration. Please dont' ask for more info - I'm not advertising this software - If you are interested Just google it

After a quick attempt (10 minutes total including makemdl process) I ended with 11 LODs by reducing the polys by aroung 500 every time. LOD 400 = 6000, LOD 350 = 5500 and so on and the result was good enough - at least to my eyes

So, my query is to the designers and their experience from testing - particulary those using not high end machines is:
Based on the fact that I will probably end this model at 8000 polys (for the time being) I have accepted already the fact that the polys for LOD 1 are too high

How many LODs would be considered as appropriate and how many polys should I cut on each step i.e. LOD 1 6000 polys to LOD 2 5500 polys = 600 polys. This off course might not be the same for all cases i.e. LOD 1 to LOD 2 1500 polys, LOD 2 to LOD 3 800 polys.
I know that probably there is no easy answer to be given and there is a lot of testing required but I'm sure I have many things to learn

I would be grateful to anyone can help me on this issue.
Thank you in advance and sorry if this was time consuming to you.
Chris