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Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 09:19
by Christopher Barbas
Hi all,

I was wondering if we can do that, for my knowledge I dont know how to do it otherwise as editing the "aircraft.cfg" and restarting simulator.

Is another way, with MCX(could find how) or something else?


Thank you

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 12:55
by Christopher Barbas
OK,

someone can do it easy with MCX, I didnt knew it, its easy.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 15:41
by aerogator
Not sure what you mean by "real time editing", but I set my light positions using Aircraft Container Manager (ACM). It is very accurate. :)

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 15:59
by Christopher Barbas
Hi Jake

I dont know what ACM is, I never use it! I just wanted to edit the lights position but to see the result at real time.
You can do that with MCX.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 18:36
by MIKE JG
You can do that also in game by editing the aircraft.cfg file lights section, saving it, and then loading a different aircraft or changing the day. The changes show up immediately when you go back to the aircraft you changed or if the aircraft is being viewed as AI, the changes show up as soon as a different time is loaded.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 18:41
by Christopher Barbas
Hi Mike,

thats exactly what I wanted to avoid, its because I have many aircraft plus the AI and every time an aircraft its loading, some effects from ReShade are also loading and altogether is lasting longer as normal.

Thank you

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 18:42
by aerogator
Aircraft Container Manager (ACM) is a freeware tool available online. I think Martin has it on his website: http://www.owlsnest.eu/
If not you can search this forum for a link.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 18:50
by Christopher Barbas
Thanks Jake, at the moment I dont need it but I'll have it in my mind.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 21:20
by MIKE JG
Good news is that there are several ways to accomplish what you are trying to do. More than there were even just a few years ago.

Don't forget to hide your AI aircraft in the selection screen if you don't want to see them, helps loading time as well I believe.

Re: Lights - Datum Reference Point - Real Time Editing

Posted: 11 Jan 2017, 21:36
by Christopher Barbas
Yes, I am aware off that, thanks Mike.