animation position after merging projects very weird
Posted: 20 Jan 2017, 19:03
Been with FSDS for years. Always noticed this odd behavior...
example....
I made a nice atc tower with stairs, antennae, trans glass, etc. I then thought I would merge this with another object I made a few months ago....... a little animated anemometer (little wind thingy that spins around in the wind like mad;)) haha
Merge worked fine. compiled... no errors. Placed it with IS3.
Holy cow, Batman! The anemometer is spinning just fine, but it is way off in the air 20 or 30 feet higher and Way off center!
Back to FSDS ............... click ani and sure enough the anemometer is way off. repositioned it while in ani and saved.
result........... nothing changed.
I then made a parent part - no change.
Finally I removed all key animations and redid the animation. This time everything worked great.
Why could I not readjust it without having to redo the animation completely. Is this happens when merging projects?
and BTW- how is John Stinstrom? Spoken with him through e-mail many times. Bob
example....
I made a nice atc tower with stairs, antennae, trans glass, etc. I then thought I would merge this with another object I made a few months ago....... a little animated anemometer (little wind thingy that spins around in the wind like mad;)) haha
Merge worked fine. compiled... no errors. Placed it with IS3.
Holy cow, Batman! The anemometer is spinning just fine, but it is way off in the air 20 or 30 feet higher and Way off center!
Back to FSDS ............... click ani and sure enough the anemometer is way off. repositioned it while in ani and saved.
result........... nothing changed.
I then made a parent part - no change.
Finally I removed all key animations and redid the animation. This time everything worked great.
Why could I not readjust it without having to redo the animation completely. Is this happens when merging projects?
and BTW- how is John Stinstrom? Spoken with him through e-mail many times. Bob