Free to a good home
Posted: 18 May 2017, 00:22
For a few years now, it's been my honor to provide a significant version of Naval Air Station Lemoore (KNLC) to the ESP family of flight simmers. It was a very big undertaking for a first-time scenery designer and took approximately 2 years of free time to accomplish.
I've come to know many scenery designers thru my progress. To a person, all of them took my noob-ish questions with grace and warmth, allowing me to learn very quickly my own limitations. Some very well-known designers found out I was working on the project and volunteered information critical to accuracy.
Scenery designers are a hugely talented group. Their dedication to the equal mastery of both accuracy and beauty is a wonder to see. The quality of product, by community and by commercial, has increased exponentially in a very short time.
Community members of all kinds, former and current veterans, many specialists in arcane sim technology, and just plain nice people contributed to the project. It was a very humbling and important experience for me as someone new to the hobby.
My time developing the Lemoore scenery (and other scenery projects) also taught me that scenery design is not my first love in this community. For me, the technical aspects of modeling and textures are beyond the time and motivation limits I work with on a daily basis. I am more of an engineer than a designer and more of a geographer than a texture artist.
The Lemoore scenery needs an update. Not just because of the vicissitudes of Prepar3d, but also because the real-world base itself is changing. The airfield is evolving from its original identity as the USA's most populous jet station to become the pre-eminent jet station in the future of US naval aviation.
Frankly, to update the scenery with the attention and importance it deserves is beyond my time and motivation constraints. What would be ideal from my perspective would be to find another developer or team to take over the important mantle of providing this scenery to the community. And, to be able to jumpstart their progress with all the knowledge, base materials, and research I have. There are some limits to what can be provided from other contributors, but what I produced can all be shared with the next steward of the project.
MAIW is a very easy place for me to broach this idea. I've come to appreciate the heritage and dedication to the community of all past and present contributors. If you or someone you know is a scenery designer who would like to discuss, please email me at henry.street@live.com and we can start a conversation.
Please, only serious inquiries. This project is a major community resource and should be honored as such.
Thanks to all the community developers out there, I fully appreciate what you do.
Henry S.
I've come to know many scenery designers thru my progress. To a person, all of them took my noob-ish questions with grace and warmth, allowing me to learn very quickly my own limitations. Some very well-known designers found out I was working on the project and volunteered information critical to accuracy.
Scenery designers are a hugely talented group. Their dedication to the equal mastery of both accuracy and beauty is a wonder to see. The quality of product, by community and by commercial, has increased exponentially in a very short time.
Community members of all kinds, former and current veterans, many specialists in arcane sim technology, and just plain nice people contributed to the project. It was a very humbling and important experience for me as someone new to the hobby.
My time developing the Lemoore scenery (and other scenery projects) also taught me that scenery design is not my first love in this community. For me, the technical aspects of modeling and textures are beyond the time and motivation limits I work with on a daily basis. I am more of an engineer than a designer and more of a geographer than a texture artist.
The Lemoore scenery needs an update. Not just because of the vicissitudes of Prepar3d, but also because the real-world base itself is changing. The airfield is evolving from its original identity as the USA's most populous jet station to become the pre-eminent jet station in the future of US naval aviation.
Frankly, to update the scenery with the attention and importance it deserves is beyond my time and motivation constraints. What would be ideal from my perspective would be to find another developer or team to take over the important mantle of providing this scenery to the community. And, to be able to jumpstart their progress with all the knowledge, base materials, and research I have. There are some limits to what can be provided from other contributors, but what I produced can all be shared with the next steward of the project.
MAIW is a very easy place for me to broach this idea. I've come to appreciate the heritage and dedication to the community of all past and present contributors. If you or someone you know is a scenery designer who would like to discuss, please email me at henry.street@live.com and we can start a conversation.
Please, only serious inquiries. This project is a major community resource and should be honored as such.
Thanks to all the community developers out there, I fully appreciate what you do.
Henry S.