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Seaplanes not moving, sorted!

Posted: 18 Apr 2018, 20:28
by col1948
I have been doing a few water afcads for FSX, for those that don't know I was using the old AFCAD program to created the water afcads, so in effect they are in FS9 format, but they work.
Again for those that don't know I make the surface concrete at 1ft wide, I was sung a few Amphibians at first lowering the contact points so the wheel didn't show when on the water, they worked and looked better.

So I decided to try a few actual seaplanes, they showed up but when it was time to move they just sat there, after a few emails back and forth with our resident genius John Young, he mentioned something that I missed in one of the emails.
It was the contact points, Seaplanes have their points set at point0=4 point1=4 and so on, well 4 means floats, so with the afcad being concrete I made the seaplane think it had wheel so I changed the 4 for 1.
Tested it and when it was time to move, engines started, taxi to runway and took off, so after playing around for ages it was a simple trick that did it.

I'm only posting this hoping anyone else trying ai seaplanes and they don't move to check the points, not trying to be clever in any way, after all it was JY that told me lol.

Col.

Re: Seaplanes not moving, sorted!

Posted: 19 Apr 2018, 12:56
by col1948
Update!!!

I need to add an update to the above.

I altered all the point =4 to point=1 which I think was a mistake, 2 of those points are the floats and they can stay as =4.
I had a seaplane bouncing on the spot but after I changed the floats back to =4 it settled again.

Col.