MKAI Hermes 450 for P3D
Posted: 22 Jun 2021, 21:26
Hi,
I've done a quick conversion of Miljans Hermes 450 but have an issue with the contact points.
This model is another "bouncing Betty" at low fps or if I increase the sim rate.
I tried adjusting the static compression ratio (dropped it as low as 0.5 and as high as 5.5) but with no change in the behaviour.
Does anyone have any other suggestions?
This is the contact points section
[contact_points]
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
//Default FS9 gear settings
point.0=1, 7.00, 0.00, -2.675, 1500, 0, 0.25, 22.0, 0.1, 2.5, 0.7, 0.0, 0.0, 0
point.1=1, -1.10, -4.50, -3.150, 3500, 1, 0.40, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 2
point.2=1, -1.10, 4.50, -3.150, 3500, 2, 0.40, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 3
//Increased static compression to reduce bouncing behaviour in P3D
point.0=1, 7.00, 0.00, -2.675, 1500, 0, 0.25, 22.0, 0.1, 5.5, 0.7, 0.0, 0.0, 0
point.1=1, -1.10, -4.50, -3.150, 3500, 1, 0.40, 0.0, 0.1, 5.5, 0.7, 0.0, 0.0, 2
point.2=1, -1.10, 4.50, -3.150, 3500, 2, 0.40, 0.0, 0.1, 5.5, 0.7, 0.0, 0.0, 3
max_number_of_points=4
static_pitch = -2.85 // degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height = 2.8500 // feet, altitude of CG when at rest on the ground
tailwheel_lock=0
gear_system_type=0
Thanks
Gavin
I've done a quick conversion of Miljans Hermes 450 but have an issue with the contact points.
This model is another "bouncing Betty" at low fps or if I increase the sim rate.
I tried adjusting the static compression ratio (dropped it as low as 0.5 and as high as 5.5) but with no change in the behaviour.
Does anyone have any other suggestions?
This is the contact points section
[contact_points]
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
//Default FS9 gear settings
point.0=1, 7.00, 0.00, -2.675, 1500, 0, 0.25, 22.0, 0.1, 2.5, 0.7, 0.0, 0.0, 0
point.1=1, -1.10, -4.50, -3.150, 3500, 1, 0.40, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 2
point.2=1, -1.10, 4.50, -3.150, 3500, 2, 0.40, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 3
//Increased static compression to reduce bouncing behaviour in P3D
point.0=1, 7.00, 0.00, -2.675, 1500, 0, 0.25, 22.0, 0.1, 5.5, 0.7, 0.0, 0.0, 0
point.1=1, -1.10, -4.50, -3.150, 3500, 1, 0.40, 0.0, 0.1, 5.5, 0.7, 0.0, 0.0, 2
point.2=1, -1.10, 4.50, -3.150, 3500, 2, 0.40, 0.0, 0.1, 5.5, 0.7, 0.0, 0.0, 3
max_number_of_points=4
static_pitch = -2.85 // degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height = 2.8500 // feet, altitude of CG when at rest on the ground
tailwheel_lock=0
gear_system_type=0
Thanks
Gavin