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Montgomery, Alabama
Posted: 04 Sep 2007, 17:23
by sprocky
Hi,
some years ago (must have been in 1995) I was travelling thru Montgomery, Alabama. I was using Delta that time from KATL going forward to KMLU. I noticed at the airport that it has a military site there. Now as this is pretty long ago I do not remember what kind of military a/c have been based there. Does someone know which airport I am talking of and if the military site is still active ? Could this one
http://www.montgomeryairport.org/ be the right one ? Does there exist any AI related files (AFCADs, AI a/c and plans) ? Does MAIW incorporated any flights to/from that airport in any released package so far ?
Many questions

But hopefully someone of you got the answers. Thanks !
Posted: 04 Sep 2007, 17:50
by SMOC
Montgomery Regional Airport(KMGM), otherwise known as Dannely Field is home to the 187th FW(160th FS) consisting of F-16C/D aircraft. The 2005 BRAC recommended the 187th FW gain aircraft as well as KMGM become the new home of the 117th ARW from Birmingham.
I believe Dan Bourque put out a package that featured the F-16C/D aircraft. I know Graham has some repaints on his site.
Posted: 04 Sep 2007, 23:46
by Victory103
Its ai_ang3.zip over at flightsim.com. Its the SouthEast ANG package. You'll get HTAI's awesome AI F-16C/D's plus some C-26's for MGM.
Posted: 05 Sep 2007, 09:41
by sprocky
Thanks to all. I am just downloading that mentioned file. Searched for the authors name. Seems he has done some more packages
Edit: installed and it runs fine.
Posted: 05 Sep 2007, 22:22
by Victory103
There is another thread about all of these Air National Guard packages being updated. So we should have an updated package soon.
Posted: 06 Oct 2007, 16:59
by GZR_Sactargets
The new package is excellent - beaucoup AI parked at the various bases. The only glitch I found was trees on one of the ramps but it is not a big deal only two of them Another excellent MAIW package!

Posted: 06 Oct 2007, 18:33
by MIKE JG
Here is the direct download link:
http://library.avsim.net/esearch.php?Ca ... LID=110251
It's Dan B's original package, revamped and updated to reflect changes in units/bases. In addition it includes new F-15A/B models from Nick Black.

Posted: 07 Oct 2007, 00:53
by reconmercs
GZR_Sactargets wrote:The new package is excellent - beaucoup AI parked at the various bases. The only glitch I found was trees on one of the ramps but it is not a big deal only two of them Another excellent MAIW package!

which base still has trees on it? I'll do a quick fix and post it in the support forums
Posted: 07 Oct 2007, 03:26
by GZR_Sactargets
reconmercs wrote:GZR_Sactargets wrote:The new package is excellent - beaucoup AI parked at the various bases. The only glitch I found was trees on one of the ramps but it is not a big deal only two of them Another excellent MAIW package!

which base still has trees on it? I'll do a quick fix and post it in the support forums
It on the civil ramp at KFSM-Fort Smith.

Posted: 07 Oct 2007, 04:12
by BadPvtDan
Weird. I don't have trees there. All sliders set to max. Are you using FSX?
Posted: 07 Oct 2007, 04:38
by SMOC
I've got the same trees in the same place.
I'm using FS9, sliders well below max.
Posted: 07 Oct 2007, 05:43
by GZR_Sactargets
BadPvtDan wrote:Weird. I don't have trees there. All sliders set to max. Are you using FSX?
FS9 and my sliders are set to max also.
Posted: 07 Oct 2007, 06:28
by BadPvtDan
I wonder what the difference is.
Posted: 07 Oct 2007, 08:13
by sprocky
Thanks MAIW. I will install that package in a few minutes

Posted: 07 Oct 2007, 11:15
by reconmercs
hmm, that is odd, I don't have those trees there either

do you have any mesh addons installed?
Posted: 07 Oct 2007, 12:19
by sprocky
Installed. I cannot find those trees on KFSM... I tried different things including the use of my old AFCAD file. But everything works fine. Dont know who planted the trees at your airport

Posted: 07 Oct 2007, 14:29
by SMOC
I have no terrain mesh addons installed.
Posted: 07 Oct 2007, 14:40
by GZR_Sactargets
Sure I have FS Global 2008, but that wouldn't effect object displays. Could be autogen I guess. Mesh is elevations, textures and bgls are objects. (I think).

Posted: 07 Oct 2007, 15:30
by SMOC
Even if we assume mesh could alter object displays, it wouldn't much matter because I have no meshes installed and have the same trees.
I thought autogen as well but if the designers/testers have their autogen maxed out and aren't seeing it, why would I(who doesn't have max autogen)?
All in all it's not a big deal by any stretch as a I can make a simple exclude file... it's just curious.
Posted: 07 Oct 2007, 19:40
by GZR_Sactargets
SMOC wrote:Even if we assume mesh could alter object displays, it wouldn't much matter because I have no meshes installed and have the same trees.
I thought autogen as well but if the designers/testers have their autogen maxed out and aren't seeing it, why would I(who doesn't have max autogen)?
All in all it's not a big deal by any stretch as a I can make a simple exclude file... it's just curious.
If you make the exclude would you mind sharing? or tell me how to do that?
