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A2A Shockwave Lights Redux

Posted: 26 May 2023, 12:44
by msm8378
Hello Everyone,

Just had to do a major overhaul of my computer and seem to have lost my notes regarding details and definitions I had for each of the effect files in the A2A Shockwave Lights Redux v1.2 for FS9.

The default installed pdf file only gives info for a handful of the 40 effects actually installed.

If anyone happens to have detailed info for each of the 40 effects could you please share or point me in the right direction?

Thanks,

Mat

Re: A2A Shockwave Lights Redux

Posted: 25 Oct 2024, 14:17
by paul day
Hi
Are these any help.
Lights Overview:
===========================================
Fx_shockwave_landing_light
Standard landing halogen light – this is our standard landing light and should be tried first.

Fx_shockwave_landing_light_old
Older bulbs with less brightness and with a touch of yellow.

Fx_shockwave_landing_light_small_xenon
Latest technology in lighting and quite bright, if not blinding.

Fx_shockwave_landing_light_light
This is an actual ambient light we place below and forward of the aircraft. This lights up the front lower part,
representing the reflections and light that slips out of the side of the bright landing lights and results in the
lighting up of the actual aircraft. Placing this ambient light just right takes a lot of trial and error to look right.
This technique is new for Redux.

Fx_shockwave_landing_light_short
Shorter beam – we placed these in the Lear to improve the smoothness of the beam (reduce the ripples on the
fuselage) when close and below the aircraft.

Fx_shockwave_landing_light _narrow
Narrow beam that works well when a light is placed right next to the fuselage (reduces the ripple on the fuselage).

Fx_shockwave_landing_light_l
Larger beam spread.

Fx_shockwave_beacon
Shockwave beacon, first used on Wings of POWER planes. Beacon light fades down after lighting up.

Fx_shockwave_beacon_b
Used when below the fuselage, “b” stands for “below”.

Fx_shockwave_beacon_h
Used when above the fuselage, “h” stands for “high”.

Fx_shockwave_beacon_l
Large beacon, “l” stands for ‘large”.

Fx_shockwave_beacon_nl
Doesn’t cast any red ambient light, “nl” stands for “no light”.

Fx_shockwave_beacon_lowl
Casts a shorter light, “lowl” stands for “low light”.

Fx_shockwave_beacon_rotating_red
Simulated rotating beacon, nice for older aircraft. This light swells, pulses, then diminishes with every flash.

Fx_shockwave_navgre
Shockwave green nav light. First used on Wings of POWER planes.

Fx_shockwave_navred
Shockwave red nav light. First used on Wings of POWER planes.

“nl” and “old” variants of the lights also exist.

Fx_shockwave_strobe
New strobe effect – modeled after what the eye actually sees when viewing a real strobe. Light flashes fast twice.

Fx_shockwave_strobe_2
Slightly longer timing – allows the light to slightly drift out of sync with the standard strobe.

Fx_shockwave_strobe_3
Same as Fx_shockwave_strobe_2, except further out of sync.

Fx_shockwave_strobe_l
New strobe effect – modeled after what the eye actually sees when viewing a real strobe. Large, single flash.
Good for airliners.

Fx_shockwave_strobe_nl
Strobe flashes but does not cast light.

Fx_shockwave_vclight
Standard cockpit lighting. Aircraft VC light positions were slightly altered for better results.

Fx_shockwave_vclight_l
Large cockpit lighting.


There is a lot more information on the A2A website.

Regards Paul Day.

Re: A2A Shockwave Lights Redux

Posted: 25 Oct 2024, 21:59
by msm8378
Thanks for the reply Paul.

I have all of the info you have.

I ended up running through the fx in sim and collecting the characteristics and other data I wanted.

Mat