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New paint for the Viper
Posted: 09 Dec 2007, 04:12
by KevinJarvis
Check this out. Would make a great addition to our hobby.
http://www.f-16.net/f-16_forum_viewtopic-t-9547.html
KJ
Posted: 10 Dec 2007, 15:22
by GZR_Sactargets
I hope you and UKMIL are going to load one up!! Maybe the MAIW AI version could also use this scheme!

Posted: 11 Dec 2007, 12:16
by Weescotty
Watch this space

.
Posted: 11 Dec 2007, 15:23
by djnocturnal
man, that looks nice!
Posted: 11 Dec 2007, 23:06
by Weescotty
Something along these lines

Posted: 12 Dec 2007, 00:01
by KevinJarvis
That was bloody quick...lol.
KJ
Posted: 12 Dec 2007, 02:14
by GZR_Sactargets
Outstanding! I have since read that they are 'aggressor' birds painted that way to distinguish them in ACM ops. Great work!!

Posted: 12 Dec 2007, 11:57
by lewis
Wow. Now that is fast. Awesome. Which Viper is this, Henry's or Kirk's? Any chance of a copy of these textures.
Keep on the good work. Lewis
Posted: 12 Dec 2007, 23:04
by Weescotty
HT's Viper.
Cant' post the texture, shoot me P.M. with your email.
Enjoy.
Posted: 13 Dec 2007, 04:40
by MIKE JG
Kevin do you have any tips for getting the camo lines to appear smoother, not so pixelated? Your's look pretty good. In trying to make camo textures for my Humvees, I still have issues with the camo colors showing too much pixelation.
Posted: 13 Dec 2007, 08:39
by nickblack423
What graphics editor are you using Mike? I found that using Photoshop 7 with a soft edge brush makes those lines nice and smooth.
Nick
Posted: 13 Dec 2007, 12:48
by Weescotty
MIKE JG wrote:Kevin do you have any tips for getting the camo lines to appear smoother, not so pixelated? Your's look pretty good. In trying to make camo textures for my Humvees, I still have issues with the camo colors showing too much pixelation.
Few ways -
Do it with non blurred edges then use blur or blur more.
OR
Do it with non blurred edges then use a gaussian blur set to a low radius.
Kev
Posted: 13 Dec 2007, 13:57
by MIKE JG
Well crap, cause that's what I've tried already. I was hoping there was some magic to it. I'm using PSP 7.0 BTW.
I've also noticed that it makes a difference as to which format I save the textures in. DXT3 seems to blur them more than DXT1 etc.
Thanks anyway.
Posted: 17 Dec 2007, 08:33
by GZR_Sactargets
Posted: 17 Dec 2007, 08:34
by GZR_Sactargets
Posted: 23 Dec 2007, 14:39
by jetmax
Very nice!
Update on deployment
Posted: 28 Jan 2008, 19:07
by GZR_Sactargets
Getting Aggressive: Four of the F-16 Block 30 aircraft slated to form the Air Force's new aggressor training unit for Red Flag-Alaska exercises arrived on Jan. 20 at Eielson AFB, Alaska. They are part of the 21 Block 30 Vipers that Eielson is getting from the 8th Fighter Wing at Kunsan AB, South Korea as part of the swaps that USAF is making under its Common Configuration Implementation Program, an F-16 modernization effort. In exchange Eielson is sending its 22 F-16 Block 40 airplanes to Kunsan. The Block 30s will be part of Eielson's 18th Aggressor Squadron that activated in August 2007. They feature the "Artic Flanker" white-gray-black paint scheme to differentiate them as aggressor aircraft for air-to-air training exercises. (USAF report by A1C Nora Anton)
Unclassified-From AF Daily Report 28 Jan 08