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New military AI stuff at avsim

Posted: 06 Mar 2008, 01:20
by Joseph29
Couple of new military AI files at avsim

Flightplans for the Italian Air Force VIP planes. Includes plans for 3 Airbus A319CJ, 4 Dassault Falcon 50 and 8 Dassault Falcon 900's. File name is aeronautica_militare_italiana.zip

Flightplans for the French Air Force VIP planes. Includes plans for 3 Airbus A310-300, 2 Airbus A319CJ, 2 Airbus A340-200, 4 Dassault Falcon 50 and 2 Dassault Falcon 900's. File name is armee_de_l_air.zip

Flightplans for the German Air Force VIP planes. Includes plans for 7 Airbus A310-300 and 6 Canadair Challenger CL-601's. File name is luftwaffe.zip

RAF Kinloss packs. It includes models, flightplans, and AFCAD for RAF Kinloss. File names are kinloss_ai.zip and kinloss_tlp_ai.zip

Posted: 06 Mar 2008, 02:13
by Makadocias
Are those Nimrods true AI??? :)

Either way, seems like a nice package and I am gonna check it out soon!!

Thanks a lot! :D

Posted: 06 Mar 2008, 09:06
by Savage
Are those Nimrods true AI???
No, 4553 polys and no LODS.

Posted: 06 Mar 2008, 17:35
by MACC
Makadocias wrote:Either way, seems like a nice package and I am gonna check it out soon!!

Thanks a lot! :D
Thanks

Posted: 06 Mar 2008, 17:58
by Firebird
MACC,
You've been around here long enough now to know the benefits of LODs for AI models. Any chance that you can influence the modelers over at UKMIL, to indulge in this activity?

Posted: 06 Mar 2008, 19:29
by MACC
I'm afraid i have no understandings(other than it helps framerates) about LODS, the two models were made by people who use FSDS, which dosent help LODs i think.

Posted: 06 Mar 2008, 19:43
by RipPipPip
8)
ALL active AI modelers here use FSDS, it does support LODs, I assure you...

Posted: 06 Mar 2008, 19:51
by MACC
oh ok, i wouldn't know i have no knowledge in modelling.

Posted: 06 Mar 2008, 19:52
by BadPvtDan
Send them our way to talk to the modelers. The more the merrier.

Posted: 06 Mar 2008, 21:21
by gsnde
I have seen a first example of LOD usage at an UKMil AI aircraft (one of those not freely available).

So I guess the importance of LODs is rated the same like it is over here.

Cheers,
Martin

Posted: 06 Mar 2008, 21:28
by Firebird
Yeah, in all seriousness, MACC our modelers would be happy to help them. After I would love a flight line of Nimrods but not at the fps cost.

I am not a modeler myself, but I get the point of it. Simply put if a model has only 1 LOD, like the Nimrod, my FS9 will have to render 4k+ polygons for each model no matter the distance. So if you had a flightline of say 10, that would be 40k+ polys per frame no matter whether you were 100' or 10 miles away. Now at 10 miles, you won't even see a dot but it is still being rendered.
The idea of multi-LODs is that the further you are away from the model, the simpler the model and therefore less polys have to be rendered by your graphics card, therefore more fps for FS9.

Posted: 06 Mar 2008, 21:50
by Keith Jones
Ah! At last an explanation of LODs that I can understand. Thanks for that, Steve.

Posted: 07 Mar 2008, 15:50
by MACC
ok thanks, but i will say i had a very low range graphics card before which handled them, but i see what you mean and we will try LODding our aircraft more.

Posted: 07 Mar 2008, 19:06
by Firebird
MACC, that is much appreciated and anticipated. You will be surprised how much difference it will make to your display.

Posted: 07 Mar 2008, 21:44
by MACC
i know, it worked really well with my red flag, i have a 256 DDR3 GFX card, at 1680x1050 and still facing the flightline at nellis i get 20-30.