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Refueling Tanker with animated boom
Posted: 12 Apr 2008, 14:32
by Paul
Does anyone know of a AI KC-135 or KC-10 refueling tanker with an animated boom that extends after the aircraft is in flight? I have the Elvis Boeing KE-3A Tanker but the only paints are for the Royal Saudi Air Force. I also have Rok Dolenec's French version of Boeing KC-135FR Stratotanker, but I don't see any other repaints for it. I also have Rok Dolenec's KC135E with Mike's Maine repaints. This is for the "Rodeo 07" that I'm working on.
Thanks in advance
Paul
Posted: 13 Apr 2008, 08:15
by Graham King
Elvis was only able to complete B707's before real life took him away from the scene. The C-135 is a different airframe from the B707, shorter and a smaller diameter.
The ony AI KC-135 is the prject AI version but this has no animation and I suspect is based on their B707-300 model.
I have been using Elvis KC-707 for the KC-135's with the original engines.
Thinking about it I could use the B707-3J9C for versions with the boom and wingtip drogues and the KE-3A for the KC-135T again boom and wingtip drogues.
What is needed is a moddeler to produce a KC-135 model, but do not ask ours as they are all backed up with their own projexts.
Posted: 13 Apr 2008, 11:23
by Pops
Didn't Mike Stone's KC have and animated boom? I think he rigged it to the arrestor hook key...This was my repaint from a few years ago...

Posted: 13 Apr 2008, 11:26
by nickblack423
Yes but it isnt AI Im afraid.
Nick
Posted: 13 Apr 2008, 11:58
by Pops
I presume making it AI is no biggy, but animating the boom would be? (and copyright issues notwithstanding...)
Posted: 13 Apr 2008, 12:33
by nickblack423
Well that depands what you mean by making it AI. If you mean simply putting it into FS with flightplans and watching it fly around...then yes that is easy but not necessarily makes it AI. All our dedicated AI aircraft do not use the same animations and controls as user flyable aircraft. If the tailboom in this user aircraft is linked to the tailhook function...then it will not be used by an AI aircraft at all. And there is no way to add this function to an existing model. A new model would need to be made from scratch.
Nick
Posted: 13 Apr 2008, 19:15
by Paul
Graham King wrote:Elvis was only able to complete B707's before real life took him away from the scene. The C-135 is a different airframe from the B707, shorter and a smaller diameter.
The ony AI KC-135 is the prject AI version but this has no animation and I suspect is based on their B707-300 model.
I have been using Elvis KC-707 for the KC-135's with the original engines.
Thinking about it I could use the B707-3J9C for versions with the boom and wingtip drogues and the KE-3A for the KC-135T again boom and wingtip drogues.
What is needed is a moddeler to produce a KC-135 model, but do not ask ours as they are all backed up with their own projexts.
Thanks Graham for the reply. So I think the best thing to do is to use the Project AI Model for the flightplans for now, unless you want to go up and do some refueling yourself.
Paul
Posted: 13 Apr 2008, 19:17
by Paul
Pops,
Nice paint, is it available anywhere.
Paul
Posted: 14 Apr 2008, 15:01
by Pops
Paul wrote:Pops,
Nice paint, is it available anywhere.
Paul
Paul, If you go to Flightsim.com and punch my surname in (Ulke), you'll find it on the second or third page

Posted: 14 Apr 2008, 19:32
by Paul
Pops, Thanks, I just downloaded it. You do some really nice work.
Paul
Posted: 15 Apr 2008, 14:43
by Pops
Paul wrote:Pops, Thanks, I just downloaded it. You do some really nice work.
Paul
Thanks for the compliment.

The tanker was a early work. I think things have improved a wee bit since then!