FSX users?
Posted: 05 Jun 2008, 17:51
Just out of curiosity, how many of you are using FSX for your military AI traffic now?
I ask for a couple reasons, one of which is to identify a couple people who might be able to test some things I've done/am doing on their setups as a prelude to maybe uploading to avsim.
I'm also wondering if you ARE using FSX, what mesh(es) and landclass(es) are you using? I'm primarily using FSGenesis' v2 mesh for the US and the FSG v1 mesh for the rest of the world. My landclass preference is the FSG landclass for the US and either Ultimate Terrain or Scenery Tech landclass packages elsewhere (primarily Europe and Asia - I tend not to fly in the Southern Hemisphere except for Australia occasionally [where I use Voz's stuff).
There are also a few small area 2004 and FSX landclass files for some airports that I'm using which I found on avsim.
Another reason, as hinted at when I posted those pics of what I was trying with Rota, Spain, is incorporating photoscenery with afcads is my preference - but populating certain areas with "realistic" autogen and terrain features seems almost system specific --- without someone else to compare to, I'm not sure this is a valid supposition.
Like I said, mostly just curious.
I ask for a couple reasons, one of which is to identify a couple people who might be able to test some things I've done/am doing on their setups as a prelude to maybe uploading to avsim.
I'm also wondering if you ARE using FSX, what mesh(es) and landclass(es) are you using? I'm primarily using FSGenesis' v2 mesh for the US and the FSG v1 mesh for the rest of the world. My landclass preference is the FSG landclass for the US and either Ultimate Terrain or Scenery Tech landclass packages elsewhere (primarily Europe and Asia - I tend not to fly in the Southern Hemisphere except for Australia occasionally [where I use Voz's stuff).
There are also a few small area 2004 and FSX landclass files for some airports that I'm using which I found on avsim.
Another reason, as hinted at when I posted those pics of what I was trying with Rota, Spain, is incorporating photoscenery with afcads is my preference - but populating certain areas with "realistic" autogen and terrain features seems almost system specific --- without someone else to compare to, I'm not sure this is a valid supposition.
Like I said, mostly just curious.