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NBAI Apache Preview Video
Posted: 02 Sep 2008, 17:42
by nickblack423
Posted: 02 Sep 2008, 18:22
by Ford Friendly
Excellent video!
Mike, I am very impressed with the vertical "pop up" when taking off!
The slaving/coordination of the gunners head to the chin gun and the camera definitely makes this beast come alive, Nick.
This is probably going to be one of the biggest hits you guys have had.
Very well done.
Posted: 02 Sep 2008, 18:26
by alexrfixit
Looks EVIL Nick - nice job!
Reminds me of a video clip I once saw of US helicopters set to AC/DC's "Thunderstruck" - awesome!!
Posted: 02 Sep 2008, 18:53
by mikewmac
Ford Friendly wrote:Mike, I am very impressed with the vertical "pop up" when taking off!
Ford,
I am not sure if this was addressed to me or not, but the vertical "pop up" during takeoff is actually an animation that Nick created in his model and he deserves the full credit and all the kudos for it. I just created the turbine engined AI helicopter flight dynamics that seem to work pretty well in conjunction with it.
Mike
Posted: 02 Sep 2008, 19:27
by Ford Friendly
Mike, very gentlemanly of you to note that the "pop up" movement wasn't part of the FDE as I assumed. Still, I liked the movement of the FDE/helo in the video.
Nick, sorry for my faux pas. More kudos to you then on that "pop up"/animation!!!
Posted: 02 Sep 2008, 20:45
by Makadocias
Looking so good!
Will make a great add on!!!

Posted: 03 Sep 2008, 02:23
by flyerkg
The video makes my mouth water and puts a chill down my spine!
Can't wait!

Posted: 03 Sep 2008, 02:36
by sean129
I know what base it is but im not telling.

Posted: 03 Sep 2008, 07:12
by sprocky
mikewmac wrote:
Ford,
I am not sure if this was addressed to me or not, but the vertical "pop up" during takeoff is actually an animation that Nick created in his model and he deserves the full credit and all the kudos for it. I just created the turbine engined AI helicopter flight dynamics that seem to work pretty well in conjunction with it.
Mike
I first thought that this takeoff was not done by AI but by Nick piloting it

It looks really great and real!
Posted: 03 Sep 2008, 08:43
by Makadocias
Is there also a way how you make it sound like a chopper??
Because of the limits of FS9 I can't recall a true choppersound...
Love to hear that.
But anyhow she looks so cool!!
Posted: 03 Sep 2008, 08:49
by nickblack423
There isnt Im afraid but I can recommend for those of you who are going to be using it alot and want to fly with helicopters all the time, you can change the file in FS9\Sound named "xai_twinturbo_01.wav" to the sound of a helicopter from a flyable aircraft. I changed mine to a sound from the Alphasim Apache and it sounded amazing. The only problem is that all your other turbo prop AI will also sound the same, including Hercules and Mentors.
You'll have to choose one or the other Im afraid, and you can get Apache soundpacks from avsim and flightsim.com
Nick
Posted: 03 Sep 2008, 09:52
by Makadocias
OK I thought it would be something like that....
Those are the limits of FS9 and even Nick Black can't fool those
Thank you so much for your quick answer and all the best of luck with your fantastic work!
Posted: 03 Sep 2008, 14:28
by mikewmac
Makadocias wrote:Is there also a way how you make it sound like a chopper??
Because of the limits of FS9 I can't recall a true choppersound...
Love to hear that.
But anyhow she looks so cool!!
The best I could do was create a novel turbine engined AI helicopter FDE in order to eliminate the piston engine sound used by all previous AI helicopter FDE's based off the Stemme Motorglider. As Nick indicated, any improvement beyond this turbine engine sound requires changing the "xai_twinturbo_01.wav" file to a flyable turbine engined helicopter sound of your choice.
Mike
Posted: 03 Sep 2008, 20:12
by Trevytt2004
The take off sequence looks wonderful! Can i ask the question that i think others may be hoping to hear......how does she land???
looking forward to this release
Posted: 04 Sep 2008, 02:46
by flyerkg
Hi,
Couldn't you alias the other turboprop sounds to an empty sound folder and just go without sound to the other turboprops as a give/take trade-off?
Posted: 04 Sep 2008, 07:38
by nickblack423
You cant alias sounds to AI aircraft like you can flyable ones Im afraid. They take their sounds from the FS9\Sound folder and will only use the ones that are supplied as default. The only way you can upgrade them is to change the sound file itself.
Nick
Posted: 04 Sep 2008, 14:11
by djnocturnal
wow, this looks absolutley amazing! will be glad to have some ai choppers!
Posted: 04 Sep 2008, 18:07
by MIKE JG
I thought I read somewhere that in FSX you can actually assign a custom sound to an AI aircraft. Any of you FSX'ers know off hand??
Posted: 04 Sep 2008, 18:13
by Ford Friendly
Posted: 04 Sep 2008, 18:20
by MIKE JG
Doesn't seem to talk about installing to AI aircraft though.