I am using the smoke systems developed by Martyn Becker and/or Jan Rosenberg on almost every aircraft I have in my PC.
http://library.avsim.net/search.php?Sea ... CatID=root
http://library.avsim.net/search.php?Sea ... CatID=root
I use the effect files linked to the light system. I link a light smoke effect on the beacon (so you have a heatsimming effect behind the engines) and a darker effect superposed on the first when the strobes are on
example on the C-130E
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10 = 1, -10.0, 16.8, 4.0, fx_fanengine_light_idle // Engine 1
light.11 = 1, -10.0, 33.8, 4.0, fx_fanengine_light_idle // Engine 2
light.12 = 1, -10.0, -16.8, 4.0, fx_fanengine_light_idle // Engine 3
light.13 = 1, -10.0, -33.8, 4.0, fx_fanengine_light_idle // Engine 4
light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4