Let's be grandiose - Polyarnyy to Arkhangelsk
Posted: 24 Oct 2008, 04:13
People, including family, friends and those who haven't much of a clue about me, have told me that I have delusions of grandeur. I guess that I am about to prove them right. So, grab a bit of your favorite beverage or hallucinatory drug and let's take a trip down fantasy lane.
I was somewhat "inspired" to start this thread and project by the "Oh dear....." thread in the UKMIL>General Scenery Talk forum (http://www.ukmil.org.uk). If you haven't read it, I highly recommend that you take the time to do so as the author has a way with words.
Not content with having numerous projects in various stages of completion because I've run into one problem or another with each of them and because I am far more intrigued and inspired by large scale projects than by minutiae, I decided to try my hand at a fairly large-scale scenery project. I mean, I've got about half a dozen scenery/airport/air base projects that are just plain stopped or are proceeding at a snail's pace for various reasons already. Some I've become bored with. Others I can't decide what needs being done next. Still others have hit technical stops because I don't know how to do what I want to do - yet. So, why not shoot for the stars and really go for something on a grander scale than even I usually think is possible.
Where I am starting.
I'm skilled enough to create airports from scratch via Afcad/AFX/ADE. I've been capable of creating my own flightplans by hand for about 1-1.5 years now. I have some historical knowledge and interest in the Sov/Russian Air Force and Navy in the Kola Peninsula and White Sea areas. Microsoft has essentially ignored the area in terms of providing many of the real-world air bases in the area of my interest. Recently, I've gone from 0 skills to mediocre using SBuilderX for photoscenery and landclassing. I'm as capable as the next guy who can use RWY-12, EZ-scenery or Instant Scenery in placing ready-made objects from object libraries. Finally, as far as I know, no one else is currently "working on" the area of my interest - either for FS9 or for FSX.
One of the things that strikes me time and time again while flightsimming is that the ratio of aircraft modellers and painters to scenery designers/providers is weighted towards the aircraft people. That's understandable as this is a FLIGHT sim community. But I like a bit of the whole thing - eye candy on the ground as well as in the air. With aircraft, there's pretty much 4 areas - modeling, FDE tweaking, flightplanning and painting (that might be a simplification, but that's how I see it.) With scenery, there's afcadding, modeling, and ground cover - which includes photoscenery, landclassing in order to place autogen objects, and manually creating and placing them. The last area includes "painting" equivalent to aircraft painting - except that few people upload their scenery object creations for others to use/enjoy in making their own or modifying existing sceneries. It seems to me that most scenery people are much more proprietary than the aircraft people. To put it another way, there appear to be far fewer scenery designers than aircraft modellers and/or repainters. Those that I have contacted have a markedly different attitude than most aircraft modellers I have communicated with. YMMV and note that I did say "most", not all.
Hopefully, this diary of the project will inspire someone else the way that "Oh dear....." thread did me.
Anyway, hold your breath now because here's where the fantasy becomes concrete.
I decided to work on an area that spans from Polyarnyy to just SE of Arkhangelsk.
Continued in the next post.
I was somewhat "inspired" to start this thread and project by the "Oh dear....." thread in the UKMIL>General Scenery Talk forum (http://www.ukmil.org.uk). If you haven't read it, I highly recommend that you take the time to do so as the author has a way with words.
Not content with having numerous projects in various stages of completion because I've run into one problem or another with each of them and because I am far more intrigued and inspired by large scale projects than by minutiae, I decided to try my hand at a fairly large-scale scenery project. I mean, I've got about half a dozen scenery/airport/air base projects that are just plain stopped or are proceeding at a snail's pace for various reasons already. Some I've become bored with. Others I can't decide what needs being done next. Still others have hit technical stops because I don't know how to do what I want to do - yet. So, why not shoot for the stars and really go for something on a grander scale than even I usually think is possible.
Where I am starting.
I'm skilled enough to create airports from scratch via Afcad/AFX/ADE. I've been capable of creating my own flightplans by hand for about 1-1.5 years now. I have some historical knowledge and interest in the Sov/Russian Air Force and Navy in the Kola Peninsula and White Sea areas. Microsoft has essentially ignored the area in terms of providing many of the real-world air bases in the area of my interest. Recently, I've gone from 0 skills to mediocre using SBuilderX for photoscenery and landclassing. I'm as capable as the next guy who can use RWY-12, EZ-scenery or Instant Scenery in placing ready-made objects from object libraries. Finally, as far as I know, no one else is currently "working on" the area of my interest - either for FS9 or for FSX.
One of the things that strikes me time and time again while flightsimming is that the ratio of aircraft modellers and painters to scenery designers/providers is weighted towards the aircraft people. That's understandable as this is a FLIGHT sim community. But I like a bit of the whole thing - eye candy on the ground as well as in the air. With aircraft, there's pretty much 4 areas - modeling, FDE tweaking, flightplanning and painting (that might be a simplification, but that's how I see it.) With scenery, there's afcadding, modeling, and ground cover - which includes photoscenery, landclassing in order to place autogen objects, and manually creating and placing them. The last area includes "painting" equivalent to aircraft painting - except that few people upload their scenery object creations for others to use/enjoy in making their own or modifying existing sceneries. It seems to me that most scenery people are much more proprietary than the aircraft people. To put it another way, there appear to be far fewer scenery designers than aircraft modellers and/or repainters. Those that I have contacted have a markedly different attitude than most aircraft modellers I have communicated with. YMMV and note that I did say "most", not all.
Hopefully, this diary of the project will inspire someone else the way that "Oh dear....." thread did me.
Anyway, hold your breath now because here's where the fantasy becomes concrete.
I decided to work on an area that spans from Polyarnyy to just SE of Arkhangelsk.
Continued in the next post.