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Traffic files
Posted: 07 Jan 2009, 21:41
by Rotten Ralph
Possibly asked before, but how many traffic files can you have on FS9 & is there a limit to how many aircraft in a traffic file ?
Posted: 07 Jan 2009, 21:49
by sprocky
Has been asked in a different forum before. As far as I remember there are known no limitations.
Posted: 07 Jan 2009, 22:02
by Firebird
... or at least nobody here has reached it yet. You are more likely to reach the limit of your patience whilst waiting for it to start up.
Posted: 07 Jan 2009, 22:10
by f4nutter
i can start mine make some tea and still its just about ready

traffic files
Posted: 07 Jan 2009, 23:06
by Rotten Ralph
Encouraging answers, thanks all.
Posted: 08 Jan 2009, 00:15
by sprocky
f4nutter wrote:i can start mine make some tea and still its just about ready

20...25mins here from clicking on the FS icon to sitting in the cockpit

Traffic files
Posted: 08 Jan 2009, 00:29
by starlifterfan
For me about 15 minutes ...a good question that I have been wondering myself....I remember when I first got into FS9 all I had was the default airlines...(now gone),and replaced with airlines from around the world,plus every MAIW package.....!
Posted: 08 Jan 2009, 03:59
by Rotten Ralph
15 to 25 mins? I don`t think I could wait that long for FS9 to boot up. I thought I had a lot of AI, god only knows what you guy`s have.
I have cut my packages down so that each squadron only has one aircraft in any one MAIW pack. This was probably a good idea as I dont have that fast a computer & my load up time is about 2 to 3 mins.
Posted: 08 Jan 2009, 05:08
by flyerkg
This all reminds me of waiting for the old Commodore 64 to load

Posted: 08 Jan 2009, 08:26
by Firebird
Hmmm, trying to load FS9 from a datacasette that would be an experience.
Posted: 08 Jan 2009, 09:12
by campbeme
How about trying to make a package to work with 64KB of memory
Mark
Posted: 08 Jan 2009, 10:24
by sprocky
Firebird wrote:Hmmm, trying to load FS9 from a datacasette that would be an experience.
Yeah, that would be fun. I can imagine feeling like a DJ (or DCJ?

) when changing the datacassettes for the next few KB to load

Posted: 08 Jan 2009, 11:15
by GrahamS
Flight Simulator II would load into a Commodore 64 (but it only used 32K - the other 32K was for the system as I recall). There wasn't much detail in the sim though..
I still have the original discs, and the Commodore...

Posted: 08 Jan 2009, 13:05
by campbeme
Hey I still have a Sinclair ZX81 with 1KB of memory.
Mark
Posted: 09 Jan 2009, 05:01
by flyerkg
5-6 minutes from desktop icon to cockpit for FS9 (default Cessna 172 at KSEA Seattle. Additional minutes are required to change aircraft and start location.
But I'm only running 125 traffic.bgl files.
I think at best with a base FS9 install I would get less than 2 minutes from click on icon to cockpit.
Once I tried to compile everything into one Mega file sort of like when you do PAI installs but keep the same Traffic.bgl main file. After awhile I couldn't keep up with re-numbering my personally made AI traffic so I went back to individual installs.
125 bgls total between MAIW, PAI, WOA, AIG, EVAI, and my own stuff, and some Just Flight Traffic stuff with just the helicopters.
This is probably small compared to a lot of people and definitely small compared to what's available. Still there are payware utilities that are invoked during FS9 load and the addon scenery files.
I'm also in the process of migrating/converting as much as I can to FSX not much loaded there yet. Current configuration goes from icon to cockpit in 8 minutes but FSX is a totally different topic in itself.
Posted: 09 Jan 2009, 05:05
by flyerkg
5-6 minutes from desktop icon to cockpit for FS9 (default Cessna 172 at KSEA Seattle. Additional minutes are required to change aircraft and start location.
But I'm only running 125 traffic.bgl files.
I think at best with a base FS9 install I would get less than 2 minutes from click on icon to cockpit.
Once I tried to compile everything into one Mega file sort of like when you do PAI installs but keep the same Traffic.bgl main file. After awhile I couldn't keep up with re-numbering my personally made AI traffic so I went back to individual installs.
125 bgls total between MAIW, PAI, WOA, AIG, EVAI, and my own stuff, and some Just Flight Traffic stuff with just the helicopters.
This is probably small compared to a lot of people and definitely small compared to what's available. Still there are payware utilities that are invoked during FS9 load and the addon scenery files.
Posted: 09 Jan 2009, 07:07
by sprocky
500+ traffic files installed (where available I changed from PAI to WoAI leaving just a few airlines and some manual installed stuff in the PAI file)
8000+ repaints
WoAI, PAI, MAIW, UGA and custom traffic
On a three year old laptop

Posted: 09 Jan 2009, 19:42
by f14driver
I have 800+ bgls installed.
The maximum number of bgl's isn't limited, the maximum number of aircraft in a single bgl is limited to 65536.
In the text file you can add 65537 but that will be converted by ttools to AC#1
Posted: 09 Jan 2009, 20:03
by Ford Friendly
f14driver wrote:.. the maximum number of aircraft in a single bgl is limited to 65536.
In the text file you can add 65537 but that will be converted by ttools to AC#1
Definnitely looks like a power of 2 limitation.
2 to the 16th power is 65536 - 16 bit computing at its best.
Posted: 10 Jan 2009, 02:12
by flyerkg
Wow, 500+ and 800+ bgls! Now I must consider my virtual skies nearly empty. I know I am definitely lacking in the GA traffic arena. Good luck all!