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NASA Hornet
Posted: 02 Jun 2009, 15:15
by djnocturnal
Posted: 02 Jun 2009, 15:29
by MIKE JG
Wow, you guys don't mess around...

Posted: 02 Jun 2009, 16:17
by nickblack423
Wow...again, lovely work.
Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.
Nick
Posted: 02 Jun 2009, 16:28
by djnocturnal
nickblack423 wrote:Wow...again, lovely work.
Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.
Nick
I thought so, I was wondering why the model was named "model.C_Finnish_Clean" rather than model.C_Clean. but I have no idea why they are different lol, I know nothing about Navy birds

Posted: 02 Jun 2009, 16:55
by Jumpshot724
Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.
Finnish Hornets have the ALQ-165 Jamming Pod, the US Navy didn't add it on until the E/F models

Posted: 02 Jun 2009, 16:56
by james84
Wow!
Posted: 02 Jun 2009, 16:57
by james84
Jumpshot724 wrote:Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.
Finnish Hornets have the ALQ-165 Jamming Pod, the US Navy didn't add it on until the E/F models

Looking at the textures, it seems they also have a position light on the left side of the nose, which should be a common feature on Canadian Hornets.
Posted: 02 Jun 2009, 17:36
by Victory103
Looking at the textures, it seems they also have a position light on the left side of the nose, which should be a common feature on Canadian Hornets.
Beat me to it, without researching LOT #'s and antenna placement, but it's AI, so that would be crazy if the details were that accurate.
Posted: 02 Jun 2009, 18:43
by f4nutter
are those NASA paints available ? please.
Posted: 02 Jun 2009, 19:26
by jgibson_sniper
wow Mark, that first shot is amazing! I want it!
Posted: 02 Jun 2009, 19:30
by djnocturnal
here they are, I only did 3 of the 4, N853NA has different markings and I'm not even sure they are still using it...
oh and I renamed the model name in the .cfg so change yours accordingly
other wise they will be a no show.
and untill avsim is back up...hope no one minds.
http://www.sendspace.com/file/s5xotj
Posted: 03 Jun 2009, 21:50
by f4nutter
thanks djnocturnal they look great.
and save's me doing them, now my NASA collection is almost complete.
Posted: 04 Jun 2009, 06:20
by james84
djnocturnal wrote:here they are, I only did 3 of the 4, N853NA has different markings and I'm not even sure they are still using it...
oh and I renamed the model name in the .cfg so change yours accordingly
other wise they will be a no show.
and untill avsim is back up...hope no one minds.
http://www.sendspace.com/file/s5xotj
Thanks for releasing the paints!
Posted: 14 Jun 2009, 03:27
by N35W
Perfect!
I have been struggling with Dennis Waggoner's Edwards AFB scenery trying to get the elevation issues smoothed out.
All problems have been corrected now.
I checked for repaints of NASA aircraft that are based there and this will put the cherry on top. Saw it on tv or something escorting a experimental flight.
Posted: 20 Jun 2009, 15:20
by MikeyW
What did you do to fix the scenary? I can't get my fighters to do VFR TNGs. They take off, do the downwind leg, but never turn base. They just keep going. They fly a pattern altitude of about 5000 ft even though my AFCAD pattern altitude is much lower - 2300 ft. Frustrating...
Posted: 21 Jun 2009, 02:21
by aerogator
If you are using Traffic View Board to follow your ai, you have to switch to another a/c temorarily to get them to turn base sometimes. Don't know why, but it works.

Posted: 23 Jun 2009, 17:59
by MikeyW
Just had to keep lowering my pattern altitude in AFCAD until the AI turned base.
Posted: 24 Jun 2009, 01:52
by N35W
Ah the renegade VFR Pilots. I have come across this problem too, It pops up randomly all over the place.
Someone that knows better about AI logic might know. I just said, screw it. I don't have time for this and just made everything IFR.
I don't even mess with TNG's. Normally I will just make a full stop IFR pattern flight plan. Making sure to have the pattern alt high enough to clear the highest features around.
I have observered that if you program a IFR AI aircraft to fly at a given alt. they will stick to it and plow right through mountains. ATC will keep yelling at them to change alt. but they stick to it hard.
VFR AI on the otherhand will try to adjust alt. with in reason.
Posted: 24 Jun 2009, 01:59
by N35W
Oh yes Jake, I here you on that one. I found out that AI traffic is shy!

They don't like you to whatch them fly in trafficboard. If you stare at them to long they will get nervous and mess up. The problems don't happen it you just let them to there thing.
Posted: 24 Jun 2009, 02:08
by N35W
Mikey, The problem I had with the KEDW scenery started out as parked aircraft floated 5Ft over the ground. Then ground elevation texture bleeding issues. The scenery was really ment for FS2002 but I came arcross a fix for FS2004. The origanal aurhor talked about a version 2 for 2004 but like most of us, life issues take priority. No go as far as I can see.