Wow, I know how you guys feel. when you decide to stick to a software type and they they don't adjust to your needs, makes you crazy.
My Question is have you ever used anything other that FSDS?
I have been trying to find just the right 3D modeling package since 1988 for creating VR enviroments.
My First Platform of operation for this was, Commodore Amiga. You guys know you you are
I started with Sculpt 3D:
Loved the vertice opitons, but no textures. execent extrutions. Get lost in the wire frames.
Imagine:
One the most powerful 3D modeling and animation programs of days gone by. This one reminds me of Gmax the most.
Textures, Textures, Textures. It's all about the quest for real looking textures. This program could supposingly do it, but was a mistical thing.
You had to do all sort of offset calcuations. When you rendered it. You needed to wait at least 1 hour to see the results.
Real 3d:
Oh My God! This was so fast on the Amiga. No Ray Tracing, But good enough. Had the ability to use altitude maps by color code. Imagine had that feature too.
JPL was kind enough to send me color coded lunar pics to make 3D terrian using this option.
Caligari:
The dawn of realtime textures. Previous packages gave you the standard 3 view window. But Caligari gave you the first interactive perspectve.
This is when Boolan operations started to become strong. Strong Ray Tracing.
Intel Platforms:
Truespace, from Caligari for the Amiga, blew the socks of 3D modeling.
Where talking about real time texture management in sphere interface objects. For the first time you could get a idea where you wanted your textures to be exactly, with out all the magic. You had booli ops and all that good stuff. A little ustable though.
Truspace3, The last one I got. All the Booli Ops solved. Added VRML2 output. Thats what I'm TalknBout! So I can make VRML97, 2 Enviroments.
Outputs, COB, ASC, X, DXF, CAN, RSD.
Includes Animation Phyisics. Very cool.
Works with VRML. Boncing balls down stairs.
GMAX, I Think I died and went to heven.
This program is very complex. Thanks to Imagine, I think they had a Idea of what Imagine was trying to do.
For the first time ever. I forgot to mention that in Truespace, even though they let you see the texture, UV texture orientation was limited.
In GMAX when your modeling in 3D space, its just like Caligai, But with huge upgrades. Axes, Axes, Axes.
Axes on every object lets you know where you are in 3D space like never before.
So forgetting my rant, about packages gone by. You guys where problibly in invested in FSDS before GMAX?
Take inventory for what FSDS does for you?
Does it have the translators to do what you need?
The people that made these packges for us know better.
I can tell you this. The Jump from Amiga 3D grahics to PC 3D was harsh.
But Caligari 3D bridged the gap between the two platforms. GMAX is worth all the crying any cussing.
Rant Over