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Carrier Ops, USS Stennis Off Point Magu, California, USA
Posted: 10 Jun 2009, 23:07
by N35W
Flight Testing off the Stennis
Posted: 11 Jun 2009, 17:11
by tango234
Nice view, where did you get the carrier?
Posted: 12 Jun 2009, 02:38
by N35W
Tango, Thats a good guestion. It was a long time ago and I can't remember. I will give you some leads thought.
This is the file ID description.
FS2004 CV-74 USS Stennis
This scenery object is an update from my previous version which had a hardened deck and a carrier wake effect. It now has deck lights, fantail lights. more visible arrestor cables, rotating beacon and a rotating radar antenna. The .mdl and xml files are included so it can be relocated with Bglcomp. It is presently located just off the San Diego Naval Station. The text files for the rcbco-20 catapult and arrestor zones are also included. By Paul Clawson
I'm worried that it could have been
www.avsim.com.
Possible suspects:
www.surclaro.com
www.fs-shipyards.org Is a good bet, even if this is not the one. you might find want you want better.
MAIW and Shipyards should talk, maybe they can come up with a super ship package!

Posted: 12 Jun 2009, 16:31
by tango234
I'll have a look, I haven't done any carrier ops yet. (out of interest, is that dynamic traffic on the deck or is it static?
Posted: 14 Jun 2009, 02:36
by N35W
These are fully operational aircraft that stop right on the trapwires.
As more true low poly AI Naval aircraft come out, then I can replace the old high poly models.
I guess all we need to make carrier traffic complete are:
Hawkeye
Viking
Greyhound
Super Hornet
Growler
Seahawk
These are the poly counts on my current ones.
Hawkeye 31144
Viking 28454
Super Hornet 5451
Growler 14709
Seahawk 20576 3 LOD
With the poly counts on just these 5 aircraft, your could have a whole airwing for the same cost
The true low poly AI aircraft that have that are carrier operational are:
A-4
F-4
F-14
Harrier
Goshawk
F-18
Seaking
The most important one to have first off the list is the E-2.
We can't have bad guys sneeking up on the task force.
The Hornets and the Seakings can hold them off till new reinforcements arrive.