Bitmap loading performance
Posted: 25 Jun 2009, 22:38
Question. Does using one 1024x1024 bitmap for textures give better loading performance than multiable bitmaps of differnt sizes?
My hunch is the first way is the best way.
I've come across some nice little alternative AI aircraft awhile back. They had plenty of LODs and even the highest LOD had low polys. However, there were separate bitmaps for different parts of the aircraft.
Trying to find out what was robbing my frame rates, I tried removing this type of aircraft from my test groupe, there seemed to be less pausing when doing a 360 pan view.
My hunch is the first way is the best way.
I've come across some nice little alternative AI aircraft awhile back. They had plenty of LODs and even the highest LOD had low polys. However, there were separate bitmaps for different parts of the aircraft.
Trying to find out what was robbing my frame rates, I tried removing this type of aircraft from my test groupe, there seemed to be less pausing when doing a 360 pan view.