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Nicks helicopters
Posted: 20 Jul 2009, 14:22
by DaleRFU
i have noticed taht when nick helicopters take to the sky they lift off first and then head down the runway witch is good. alot more realistic than taking off like a normal aircaft.
then i noticed that the sea king takes off like a normal aircraft and not like nicks. is there any way i can change that so it takes off like nicks?
thanks
Posted: 20 Jul 2009, 14:43
by Firebird
A very short, and very unsatisfactory, answer is no, unless you get access to the source code and can use FSDS.
Posted: 20 Jul 2009, 14:54
by nickblack423
Dale,
I'm sorry to say that, as has been reported before on here, the helicopter lift off before take-off is not a mechanism of the .AIR file but is an animation hard wired into the construction of the model.
It is impossible to make this happen with an aircraft already on the market, unless you can get the source files as Steve says.
Sorry, you'll have to make do.
Nick
Posted: 20 Jul 2009, 15:07
by DaleRFU
ah i understand now. ok now worries. thanks anyway
Posted: 21 Jul 2009, 14:25
by Joecoastie
Payware program "Heli Traffic 2009" will do what you want . . . if you want to spend the $$ or ££ !
Posted: 23 Jul 2009, 11:50
by Bell 209
I have the source files but they're GMax, not FSDS! I'd love to learn how Nick does it...
Posted: 23 Jul 2009, 12:54
by Firebird
Rob,
Whilst Nick works in FSDS, he may very well be able to help with the procedure and xml that you could translate into GMAX. Why not drop him a pm, he would love it if the Sea Kings were able to use the same effect.
Posted: 23 Jul 2009, 13:51
by Greg
Nick wouldn't be the only one.
Rob thanks for the Mk48 by the way
Greg
Posted: 23 Jul 2009, 15:49
by mikewmac
Please keep in mind that if the CJAI Sea Kings or any other AI helicopters are ever converted to use Nick's takeoff animation or a derivative there of, I will probably need to create a new custom AI FDE for them.
Mike
Posted: 23 Jul 2009, 18:08
by Firebird
If anybody can do it, Mike, you can.
Posted: 23 Jul 2009, 18:25
by mikewmac
Firebird wrote:If anybody can do it, Mike, you can.
Thanks Steve,
I just wanted everyone to realize that Nick's takeoff animations for both the NBAI Apache and the NBAI Chinook required somewhat novel AI FDE's. Now that I have done those, it shouldn't be too difficult to use them as a base for others in the future as long as the takeoff animations aren't too much different than Nick's.
Mike
Posted: 23 Jul 2009, 22:40
by Bell 209
I'll get onto Nick as soon as I get a spare minute! The xml coding should be able to be added to the model in GMax as is but I'll try it out.
I agree, Mike is a wizard with FDEs! If it works, I'll convert the Tiger, too!
By the way, the Blackhawk, Seahawk and Huey AI models I converted from Jordan Moore's source files (with permission!) are all FSDS, so should be able to be converted, too.
Posted: 24 Jul 2009, 07:33
by Firebird
Rob,
If we are able to pull this off it should be a very exciting time ahead for AI choppers and will become the standard.
Very good news for all.
A true AI Hawk family with this takeoff will open the doors for so many.
Posted: 24 Jul 2009, 14:16
by mikewmac
Guys,
Sounds like a great plan to me. Please let me know if and when you need any AI FDE support.
Mike
Posted: 24 Jul 2009, 18:10
by Victory103
Bell209,
Any teaser shots of the WIP for the H-60s?
Posted: 24 Jul 2009, 20:23
by Firebird
I could be wrong here but I think that they were included in the ADF AI package, at least the Blackhawks and Seahawks were. I don't recall the Jayhawk being released anywhere.
Incidentally, Rob, is there a Pave Hawk by any chance?
Posted: 24 Jul 2009, 22:25
by Bell 209
You're right< Steve; they were in teh latest ADF AI package. I have all the source codes in FSDS, so if someone wants to make a Pavehawk from the S-70A-9 (they're quite similar), you're more than welcome.
The Jayhawk would be simple enough to convert from Jordan's original files for it. I can do it - but not for quite some time!
Posted: 25 Jul 2009, 03:03
by N35W
Rob, Good to here that there is a fellow GMAX user out there.
I got into the later versions of Flightsim for the helos, so you can imagine I want to build helos.
Mike, you will be hearing from me when I get to that stage of building my first aircraft, the Blackhawk.
Anybody out there that has H60 rotor head details let me know.
Looking at the photo data I have collected already, I see the input output ports for the engines vary.
United Technologies don't seem to be as forthcomming with the aircraft data as Eurocopter. When looking for data on the AS350 they had brochures that had detailed 3 views, measurements and all the little nicknaks to go with it.
I can see this will be a bear wrestling session.
For the FSDS users out there, what formats can you import? So for all of your out there that want different variants of this bird, and know more about it, I can ship you the meshes so you can do your own thing.
Posted: 25 Jul 2009, 03:37
by MIKE JG
Nothing from Gmax that I know of. Hence why we all use FSDS.

Posted: 25 Jul 2009, 04:06
by N35W
Mike, no DTX or anything like that?