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For John Stinstrom
Posted: 13 Sep 2009, 15:07
by CelticWarrior
Looking at your scenery for KNUW, Whidbey Island, I saw you have a 'Welcome Home' sign on the airfield. I see that it's in the scenery file as a bgl, can I ask how you created it? By the way, I'm dead impressed

as they say over here.
I'd like to create a 'red carpet' to place at US military airfields in a similar manner, they all seem to have them, usually outside Base Ops with a parking spot nearby.
Posted: 13 Sep 2009, 16:14
by MIKE JG
In case John doesn't check in soon, I believe that it's a scenery object with transparent textures and transparent material. Made with a single flat one sided polygon placed next to the surface.
At least that's the way I do it and the easiest way that I know of.
If you want an mdl object for those carpets, let me know what you want, I can make it for you in just a minute or two.
Posted: 13 Sep 2009, 16:34
by CelticWarrior
Thanks Mike, the carpet is a red painted path which can be seen at pretty much every US air base, I assume to denote VIP parking. The example here is from McChord.
Posted: 13 Sep 2009, 19:14
by MIKE JG
Do you want the actual .mdl files or do you need them compiled into a library? I'll make a couple different versions for you.
Posted: 13 Sep 2009, 21:19
by CelticWarrior
It'll be used in ADE, so I think I a library would work best.
Thanks for your help

Posted: 13 Sep 2009, 21:23
by MIKE JG
Very well then.
Posted: 14 Sep 2009, 15:50
by MIKE JG
Try this, it's an assortment of markings, all should be already next to the ground. If they tend to flicker, you may have to raise their elevation slightly however I set them at .2 feet so that should be plenty. Also make sure you turn on your scenery shadows to check for any shading, there should be none associated with these objects.
The needed texture file is also in the zip.
Posted: 14 Sep 2009, 16:08
by CelticWarrior
That's brilliant, Mike. Off to install now, screenshots to follow soon, I hope.
Here they are ...

Posted: 14 Sep 2009, 16:42
by ricktk
Nice addition to the library files - thanks Mike

Posted: 14 Sep 2009, 19:55
by MIKE JG
So that will work for you? I figured since you can scale them in size there wasn't a need to make a whole bunch of different ones, just a couple different shapes.
You checked them to see if they make shadows correct? I never checked them in game.
Posted: 14 Sep 2009, 21:22
by CelticWarrior
So far they appear to work perfectly. Tomorrow I'll open up a session using the latest compile of the airfield and post some pictures of one of them in situ at a parking spot.
Many thanks for these, they work a treat!
Posted: 29 Sep 2009, 02:38
by JohnStinstrom
Nice catch Mike. You're use of the 'decal_' command on the textures should work well here. Sorry about the lack of reply CelticWarrier, I just don't get on the boards very much but can always answer a pm if you need something.
Posted: 29 Sep 2009, 06:53
by CelticWarrior
No worries John, all sorted now.
Posted: 29 Sep 2009, 15:30
by MIKE JG
Hmmm.....I actually gave them a Z bias but maybe I should have given them a Y bias instead. LOL, I don't even know if you can do that?? If I was thinking, the "decal" format would have been the way to go. They seem to be working for him either way.

Posted: 30 Sep 2009, 01:24
by JohnStinstrom
You're right about the bias adjustments. I have had trouble with that command and your 'decal' fix has worked well for me so I've gotten lazy(er) aobut trying new things. They look good and work good - so good.
Posted: 30 Sep 2009, 18:39
by Johnny Test
MIKE JG wrote:Try this, it's an assortment of markings, all should be already next to the ground. If they tend to flicker, you may have to raise their elevation slightly however I set them at .2 feet so that should be plenty. Also make sure you turn on your scenery shadows to check for any shading, there should be none associated with these objects.
What folder(s) should I put these two files in?

Posted: 30 Sep 2009, 19:01
by CelticWarrior
Johnny Test wrote:What folder(s) should I put these two files in?

What version of FS are you using?
Posted: 30 Sep 2009, 19:46
by Johnny Test
CelticWarrior wrote:What version of FS are you using?
FS9

Posted: 30 Sep 2009, 19:50
by MIKE JG
Whatever addon scenery folder you have the scenery library in, place them in that folder's /texture subfolder.
Or you can just put them in the FS9/Texture folder. Either way should work.
Posted: 30 Sep 2009, 20:47
by Johnny Test
Thank You!