If you want to get a head start..... Please Read
Posted: 05 Nov 2009, 22:41
To all MAIW package users:
We will be changing the format of our packages that include custom made land class files from now on. In the past, for packages like the Luke AFB package that included a land class modification file, we have programmed the installer to locate those files inside of your FS9/Scenery/Base/Scenery folder.
A little background info:
FS9 land class files are files that tell the sim, which kind of ground textures that it needs to apply in a given area. So for example when you are flying over the desert somewhere, it's the default FS9 land class files, located in the above mentioned folder, that are telling the sim to use a desert type texture to cover the ground (terrain mesh) in that area. Sometimes there is a need to alter the default land class because for one reason or another, the default files will have the wrong ground textures surrounding a base that we have added scenery to. Our scenery guru's can fix these errors by creating their own custom land class files for a given area to restore it to look like the area does in real life. The result is a much more accurate looking environment surrounding a given base.
There is also a known issue in FS9 that relates to add on land class files. If those files are placed in a scenery folder that has both a scenery and texture sub folder, a memory leak occurs very slowly, eventually causing your computer to use 100% of its resources to run the sim and finally causing a crash to desktop. Some of you may remember that we discovered this the hard way after the release of the Luke AFB package.
At that time we realized that we needed to locate these types of files into a scenery folder that has no texture sub folder. There are only a couple default FS9 folders to chose from and we ended up choosing the FS9/Scenery/BASE/Scenery folder for all future packages. This was an "out of the way" location that would make it easy to keep track of files that had been added to this folder.
However continued testing on our part has revealed that that above mentioned folder location is not a good place to locate these files. As it turns out, FS9 uses an unconfirmed system (thought to be alphanumerical) to assign priorities to the default land class files already located in that folder and any other land class files that we might put in there. Since we do not know exactly how the priority is assigned, we can not control the priority of our add on custom made land class files and therefore in testing began to experience conflicts between the default files and the custom made ones.
Fortunately there is an easy fix for this problem. The fix is to create a new, unique add on scenery folder, that just like any other add on scenery, is located inside the main FS9/Addon Scenery folder. Doing this automatically places the custom made land class files into a higher priority than the default ones and thereby prevents any conflict between the two. But unlike any other add on sceneries that you may have, this folder will only have the one "scenery" sub folder, there is no "texture" sub folder for the reasons mentioned above.
So starting with the next package that should be out this week sometime, the auto installer will be adding another MAIW folder to your FS9 Addon Scenery folder. The name of this folder will be "MAIW Land Class". Inside it will be the land class modification files for this next package and we will continue to use this folder for all future packages that contain these types of files.
We will be changing the format of our packages that include custom made land class files from now on. In the past, for packages like the Luke AFB package that included a land class modification file, we have programmed the installer to locate those files inside of your FS9/Scenery/Base/Scenery folder.
A little background info:
FS9 land class files are files that tell the sim, which kind of ground textures that it needs to apply in a given area. So for example when you are flying over the desert somewhere, it's the default FS9 land class files, located in the above mentioned folder, that are telling the sim to use a desert type texture to cover the ground (terrain mesh) in that area. Sometimes there is a need to alter the default land class because for one reason or another, the default files will have the wrong ground textures surrounding a base that we have added scenery to. Our scenery guru's can fix these errors by creating their own custom land class files for a given area to restore it to look like the area does in real life. The result is a much more accurate looking environment surrounding a given base.
There is also a known issue in FS9 that relates to add on land class files. If those files are placed in a scenery folder that has both a scenery and texture sub folder, a memory leak occurs very slowly, eventually causing your computer to use 100% of its resources to run the sim and finally causing a crash to desktop. Some of you may remember that we discovered this the hard way after the release of the Luke AFB package.
At that time we realized that we needed to locate these types of files into a scenery folder that has no texture sub folder. There are only a couple default FS9 folders to chose from and we ended up choosing the FS9/Scenery/BASE/Scenery folder for all future packages. This was an "out of the way" location that would make it easy to keep track of files that had been added to this folder.
However continued testing on our part has revealed that that above mentioned folder location is not a good place to locate these files. As it turns out, FS9 uses an unconfirmed system (thought to be alphanumerical) to assign priorities to the default land class files already located in that folder and any other land class files that we might put in there. Since we do not know exactly how the priority is assigned, we can not control the priority of our add on custom made land class files and therefore in testing began to experience conflicts between the default files and the custom made ones.
Fortunately there is an easy fix for this problem. The fix is to create a new, unique add on scenery folder, that just like any other add on scenery, is located inside the main FS9/Addon Scenery folder. Doing this automatically places the custom made land class files into a higher priority than the default ones and thereby prevents any conflict between the two. But unlike any other add on sceneries that you may have, this folder will only have the one "scenery" sub folder, there is no "texture" sub folder for the reasons mentioned above.
So starting with the next package that should be out this week sometime, the auto installer will be adding another MAIW folder to your FS9 Addon Scenery folder. The name of this folder will be "MAIW Land Class". Inside it will be the land class modification files for this next package and we will continue to use this folder for all future packages that contain these types of files.