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Texture viewer for FS2004
Posted: 18 Jan 2010, 12:49
by james84
Hello all,
I think I discovered some faulty texture in my sim. I remember once a member of this board posted a screenshot of a repaint of Nick's Hornet shown through a program which allowed the textured model to be seen without opening the game. Can you tell me the name of this program and where to get it?
Thanks in advance and have a nice day!
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 13:41
by nickblack423
The program is FSRepaint and its a payware program from Abacus.
Nick
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 13:50
by james84
Ok, I'll keep the faulty paint!

Thanks!
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 14:01
by f4nutter
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 14:17
by kungfuman
There is a free demo version, which you could use to look for the faulty texture.
You will then need DXT2BMP, and preferably something like Photoshop, to decompile the texture, edit it and recompile it to FS format (DXT3).
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 16:46
by james84
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 16:47
by james84
kungfuman wrote:There is a free demo version, which you could use to look for the faulty texture.
You will then need DXT2BMP, and preferably something like Photoshop, to decompile the texture, edit it and recompile it to FS format (DXT3).
Great! Where can I get it? Is it downloadable from Abacus website?
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 18:13
by MIKE JG
yes....
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 18:17
by james84
Thanks again, I'll d/l it and try it as soon as I can!
Re: Texture viewer for FS2004
Posted: 18 Jan 2010, 23:48
by KevinJarvis
kungfuman wrote:There is a free demo version, which you could use to look for the faulty texture.
You will then need DXT2BMP, and preferably something like Photoshop, to decompile the texture, edit it and recompile it to FS format (DXT3).
Do you need DXTBmp for the demo version?
I don't need it for the full version...
Plus FSRepaint is not that expensive. It's well worth the money if you do any kind of FS repainting.
Re: Texture viewer for FS2004
Posted: 19 Jan 2010, 01:52
by kungfuman
You can't save your work in the demo (unless you know how to crack these things, which I usually don't). So if James wants to edit his faulty texture...
Probably worth buying if you like repainting.
Re: Texture viewer for FS2004
Posted: 19 Jan 2010, 08:23
by james84
The problem is that I have a crash which is caused always in the same place at the same time: the screen starts flickering and I have to close the game (the same happened some time ago with an Aeromexico 737-800 texture).
I thought that FS Repaint would allow me to understand which texture doesn't work, if it's possible to see the planes. I don't need repainting them, just removing/replacing the faulty one, so the demo version should be fine!
Re: Texture viewer for FS2004
Posted: 19 Jan 2010, 20:08
by campbeme
Another way James, would be to make your aircraft selectable using Aired. Then select them one by one from the start screen in FS until you get the crash. Could take awhile though if you have alot of AI.
Mark
Re: Texture viewer for FS2004
Posted: 19 Jan 2010, 23:40
by kungfuman
FS may take a while longer than usual to start-up... ...but it should work

Re: Texture viewer for FS2004
Posted: 20 Jan 2010, 05:48
by Chrisb
Just a thought. Would checking the texture file size in windows explorer sort out the odd one?
Chris
Re: Texture viewer for FS2004
Posted: 22 Jan 2010, 07:36
by james84
Thanks to all of you! I'm trying with the FS Repaint demo right now. It seems that all the aircrafts until the EvolveAI/DJC A320 are fine. Just one texture was faulty (Air Malta A319, which didn't appear, and replaced it), and several others had small mistakes in the "texture=xxx" section of the aircraft.cfg which prevented them from appearing. Only one aircraft doesn't load, Mike Cronin's Yak-52, which I installed in order to use Miljan Romanian textures, but it workss fine in the game.