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Trees on Ramp

Posted: 30 Jan 2010, 14:58
by wbunnell
Downloaded McConnell AI package, every thing work OK except there are trees on the Ramp.

Tried cutting back on scenery level, but to remove the trees I also lose the hangers.

Re: Trees on Ramp

Posted: 30 Jan 2010, 19:30
by ricktk
You do not state which FS version you are using?

However, trees on the ramp, mean that the afcad for the field has expanded outside the airport background polygon(green background) of the original default airfield. While a single tree or autogen object could be excluded using an exclude rectangle, the best solution is to expand the airport background polygon using a program such as Airport Design Editor (ADE) or SBuilder, that work with landclass polygons, and vector lines. ADE, of course, also does afcad type work, and can also insert scenery objects. There is a learning curve to working with either program, but ADE is a great solution to working with all aspects of designing/editing an airfield. There is also a tutorial on doing this by Jim Vile at the ADE forum at http://www.fsdeveloper.com/forum/showth ... =landclass

Re: Trees on Ramp

Posted: 30 Jan 2010, 20:25
by Firebird
In the McConnell package John Stinstrom has provided quite a few excludes with his scenery. Can you confirm that you have 8 excludes installed and activated.
If these still exist, then I think that it may be the relative positioning of your activated folders. Try copying the afcads supplied with the package to the McConnell scenery directory. This sort of occurrence is normally due to this.

Re: Trees on Ramp

Posted: 24 Feb 2010, 12:52
by kungfuman
I understand ADE can be used for landclass in FSX, but what is the best method for creating landclass in FS9?

I want to provide a better look to an airport that has expanded beyond its FS9 default boundary.

Re: Trees on Ramp

Posted: 24 Feb 2010, 16:42
by MIKE JG
SBuilder is freeware, EZ Landclass I believe is payware, either will do the job.

Re: Trees on Ramp

Posted: 24 Feb 2010, 17:24
by kungfuman
Thanks, I'll look into it.

Re: Trees on Ramp

Posted: 25 Feb 2010, 00:26
by MIKE JG
Would anyone be interested in an SBuilder tutorial?? While I wait for a space to put my main rig back together to do the FSDS tutorials, I can make a text based SBuilder for FS9 to show you guys how to use that freeware program to build airfields from scratch including modifying land class, adding/deleting road, rivers, etc as well as creating new airport backgrounds and even placing objects.

If there is enough interest in this, I will do it. I found a site the other day where you can download SBuilder and get everything you need for it to work right away in one download that installs correctly the very first time.

Re: Trees on Ramp

Posted: 25 Feb 2010, 00:46
by kungfuman
Hi Mike,

I also found a file on Avsim that seems to work first time (so far!). File is "sbuilderfs9.zip" and was provided last year as a complete package of the latest build (apparently). I'll let you know if I have any trouble though.

I'm currently using a scruffyduck tutorial on "Airfield Regression" which details some of the procedures you mention. I'd check there if you need any inspiration, or if you want to make sure you're not reinventing the wheel.

A purpose built tutorial for all the things you mention would be very useful indeed. Thumbs up!

Re: Trees on Ramp

Posted: 25 Feb 2010, 00:58
by ronniegj
I think you should go for it!

Ron

Re: Trees on Ramp

Posted: 25 Feb 2010, 02:01
by MIKE JG
John's airfield regression tutes are how I learned, they're pretty good to start with. Glad to hear you've got a handle on it.

Re: Trees on Ramp

Posted: 25 Feb 2010, 07:11
by Firebird
I think that its worth while,as over the years there are always requests for tutorials on this and that.

Re: Trees on Ramp

Posted: 25 Feb 2010, 08:18
by gsnde
Jon has compiled a set of good SBuilder tutorials on the old Scruffduck website.