Nick Black's FA-18's carrier ops
Posted: 18 May 2010, 13:26
Hi,
Although I am on FSX, I am extremely grateful for the outstanding AI models that can be found in the MAIW packages.
As I am a carrier operations addict, I was of course enormously happy when Nick Black's hornets and superhornets were released (even with folding wings!). My congratulations.
I am not sure whether one of the team will configure those Fa-18's for carrier ops, so I had a go at it myself, like I did for other models in FS9 some time ago.
Turns out it is rather easy to make them land, brake and stop decently if you do the following:
- in the aircraft.cfg
- set spoiler limit to 1000
- set the front wheel turning angle to 270 in the contact points section
- in the .air file
- set braking power to -32000 or max and
- set spoiler drag to 32000
in the primary aerodynamics (1101).
The catapult launch is more problematic to speed up sufficiently and I am still working on it.
Do not forget to first make a copy of the F-18 folder and change the aircraft.cfg and the air file in there, otherwise all your Fa-18 AI's will take off and land unrealistically on normal runways as well.
I do hope, however, that MAIW will soon come up with their own updated carrier ops dynamics.
In the meantime, keep up the good work. It is sure appreciated.
Although I am on FSX, I am extremely grateful for the outstanding AI models that can be found in the MAIW packages.
As I am a carrier operations addict, I was of course enormously happy when Nick Black's hornets and superhornets were released (even with folding wings!). My congratulations.
I am not sure whether one of the team will configure those Fa-18's for carrier ops, so I had a go at it myself, like I did for other models in FS9 some time ago.
Turns out it is rather easy to make them land, brake and stop decently if you do the following:
- in the aircraft.cfg
- set spoiler limit to 1000
- set the front wheel turning angle to 270 in the contact points section
- in the .air file
- set braking power to -32000 or max and
- set spoiler drag to 32000
in the primary aerodynamics (1101).
The catapult launch is more problematic to speed up sufficiently and I am still working on it.
Do not forget to first make a copy of the F-18 folder and change the aircraft.cfg and the air file in there, otherwise all your Fa-18 AI's will take off and land unrealistically on normal runways as well.
I do hope, however, that MAIW will soon come up with their own updated carrier ops dynamics.
In the meantime, keep up the good work. It is sure appreciated.