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KEDW Afcad/KEDW Scenery in the works

Posted: 19 Jun 2010, 11:55
by djnocturnal
Does anyone have a good afcad for Edwards AFB?

Re: KEDW Afcad

Posted: 19 Jun 2010, 14:04
by Kurosaki
I use a modified version of the files located here:

http://www.xs4all.nl/~oosterlo/scenery/uspage.html

I like the afcad supplied and there is a scenery and I created somewhat of a hybrid to get a nicely functioning Edwards until...someone else...ahem...happens to do it :wink: If you google around you can locate some AFCADs for the default, but heck, its a mighty base and needed a bit more action in the way of buildings.

Re: KEDW Afcad

Posted: 25 Jun 2010, 00:14
by Victory103
Buildings for sure and looking on Airnav, the runways need work (22R/4L needs to be added). RunwayFinder looks to have the latest sat images (new apron awnings for F-16's), and one can pretty much make out where the correct parking should be.

Re: KEDW Afcad

Posted: 01 Jul 2010, 02:02
by Victory103
Anyone get an AFCAD working good with the scenery? Using the DW scenery and the 3 AFCAD's posted on here by lewis in an older thread. I added 4L/22R and removed what I hoped was just the static aircraft from the EDW scenery folder, now nothing shows for the AFCAD, although the AI move/park correctly, and the statics are gone. Everything was fine after I did the elevation fix with JABBgl.

Re: KEDW Afcad

Posted: 20 Nov 2010, 17:56
by jgibson_sniper
I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.

Re: KEDW Afcad

Posted: 19 Dec 2010, 15:02
by halcon501
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.

How things going on about your project? Im planning to do it but i see that u´ve started now, so if u need some help to finish i´d give you

Thanks a lot

Re: KEDW Afcad

Posted: 19 Dec 2010, 16:43
by MIKE JG
I'm not saying anything but you might save yourselves a lot of effort if you can just wait a little bit. But again, I'm not saying anything...... 8)

Re: KEDW Afcad

Posted: 19 Dec 2010, 18:01
by jaguar1
:P

Re: KEDW Afcad

Posted: 19 Dec 2010, 18:31
by halcon501
MIKE JG wrote:I'm not saying anything but you might save yourselves a lot of effort if you can just wait a little bit. But again, I'm not saying anything...... 8)
Ok thanks 4 the reply i know what u mean.... :D

Re: KEDW Afcad

Posted: 23 Dec 2011, 14:34
by TheFoufure
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.

Hello

What about your work ? Is it ready to release ? Thanks

Re: KEDW Afcad

Posted: 12 Jun 2012, 15:30
by TheFoufure
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.

No more news about this afcad file ?

Re: KEDW Afcad

Posted: 08 Jan 2013, 11:46
by proximo
Hi,I started to work on KEDW scenery objects,pls say if it is good or not
fsscr001.jpg
fsscr000.jpg

Re: KEDW Afcad

Posted: 08 Jan 2013, 11:55
by proximo
Some FSDS screens

Re: KEDW Afcad

Posted: 08 Jan 2013, 11:58
by proximo
Some of FSDS screens

Re: KEDW Afcad

Posted: 08 Jan 2013, 12:02
by proximo
proximo wrote:Some of FSDS screens

Re: KEDW Afcad

Posted: 08 Jan 2013, 12:05
by proximo
proximo wrote:Some FSDS screens

Re: KEDW Afcad

Posted: 08 Jan 2013, 14:31
by BadPvtDan
They look good. Looking forward to seeing the textures.

Re: KEDW Afcad

Posted: 08 Jan 2013, 20:15
by MIKE JG
Models look great, the textures will be the hard part. Don't be afraid to ask for help if you need it.

My advice is to make the textures as you make the models. You'll soon see what I mean.

Re: KEDW Afcad

Posted: 08 Jan 2013, 21:24
by sr01
MIKE JG wrote:Models look great, the textures will be the hard part. Don't be afraid to ask for help if you need it.

My advice is to make the textures as you make the models. You'll soon see what I mean.
I'm learning this the hard way :roll:

Re: KEDW Afcad

Posted: 08 Jan 2013, 22:17
by MIKE JG
I spent 90 minutes the other night making a hangar, a large one, nothing too special, while making the textures as I went, only to realize after an hour and a half worth of work, that the way I had chosen to design and texture the model wasn't going to work. Had to scrap the whole thing and start over........

Still learning..... :roll: