Kazakhstan Armed Forces Mig-31
Posted: 11 Oct 2010, 00:01
HI folks,
For the recently released MiG31 model by SBAI, these are some flight plans for the Kazakhstan paints. I have set up a clean and a weapons version. You will need to have installed the way points from my previous Kazakhstan plans (found on here).
You will also need to make a couple of amends to the all Kazakhstan scenery. The UAKK scenery doesn't seem to want to display properly. You will need to remove the UAKK_1_exc1.bgl & AF2_UAKK files and then place the UAKK_ADE9_NR.BGL file into your AFCAD folder. You will then need to place the UAKK_ADE9_NR_ALT.BGL file into your FS9/scenery/world/scenery folder (the same location as your traffic files). It is not a perfect fix, but it works (if you don't mind the airport being a bit higher than it probably should be).
There are 42 aircraft in here and they go to other bases and/or way points. If I find out where they do their training etc., I can update these plans.
Cheers
For the recently released MiG31 model by SBAI, these are some flight plans for the Kazakhstan paints. I have set up a clean and a weapons version. You will need to have installed the way points from my previous Kazakhstan plans (found on here).
You will also need to make a couple of amends to the all Kazakhstan scenery. The UAKK scenery doesn't seem to want to display properly. You will need to remove the UAKK_1_exc1.bgl & AF2_UAKK files and then place the UAKK_ADE9_NR.BGL file into your AFCAD folder. You will then need to place the UAKK_ADE9_NR_ALT.BGL file into your FS9/scenery/world/scenery folder (the same location as your traffic files). It is not a perfect fix, but it works (if you don't mind the airport being a bit higher than it probably should be).
There are 42 aircraft in here and they go to other bases and/or way points. If I find out where they do their training etc., I can update these plans.
Cheers