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Smokey Hill ANG Range

Posted: 07 Apr 2011, 22:28
by Bone184
I modified AF2_1TUL that came with one of the fine MAIW Packages. I wanted some where that my jets could go & practice, so I added some stuff to it. I converted some api marcos of SAM's & added them as well!

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and added a observation area:
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I know it's not realistic but it was one of my first things using ADE.....

Re: Smokey Hill ANG Range

Posted: 07 Apr 2011, 22:50
by Firebird
Well for a first go its not bad at all. If you are able to get a handle on Sbuilder, for the ground textures etc then the world will be your oyster.

Re: Smokey Hill ANG Range

Posted: 07 Apr 2011, 22:51
by Bone184
Firebird wrote:Well for a first go its not bad at all. If you are able to get a handle on Sbuilder, for the ground textures etc then the world will be your oyster.
I will have to give it a go......but since I took these I have remove the green I had installed & it blends in with Ultimate Terrain.....I was using the green for my reference only.