Guess that's understandable (for these and the T-37s), still gonna update the plans with the correct rego's and move the days around on some, I think a pair doing squadron type flights is cool but not every aircraft doing the same flights lol. If it's ok with you guys I'll post them here when I'm finished.
Not only the 117's. I've noticed this with a numbe of other a/c. Not all were MAIW models. Civil and military. Would be nice to know why, and whether or not it were fixable.
Probably to do with the LOD modeling. Not sure if LOD's allow texturing past a certain level. One of the ai modelers will know, I'll see if we can get one of them to chime in on this issue.
I'm not sure what causes it, but have seen it various models from various sources.
Can only 'assume' as stated above that texturing is not done past a certain distance.
Maybe something in the in-game settings can be changed, I don't honestly know.
I believe its the last LOD that isn't textured normally, that's why ideally by then you want to be quite far away before that last shift. Doesn't matter once your airborne as white aircraft against white clouds doesn't stand out!
Hey guys, I suspect that white color of far distance AI is because FS rendering engine, taking these textures as last ones in a looooong list of to do tasks per each frame ...
I hope the effect is reducing as video and processor hardware is improving?