Military AI Works • LBIA - Bezmer Air Base, Bulgaria
Page 1 of 1

LBIA - Bezmer Air Base, Bulgaria

Posted: 07 Mar 2014, 08:03
by JNDVirtual
This is my version of the Bezmer Air Base in Bulgaria. It is used by U.S. Army Task Force-East and U.S. Marine Corps Black Sea Rotational Force troops and hosted U.S. Air Force KC-135 aircraft during Operation Enduring Freedom. Note that the ICAO for this airfield is LBIA, but FSX uses LB44 as the field identifier.

This FSX scenery uses default objects. No additional libraries are required. There are parking spaces for ten cargo aircraft and eight fighter aircraft. Ten additional parking spots are coded for the Bulgarian Air Force 1/22 Shturmova Avio Eskadrila (1SAE), which last used Su-25 Frogfoot aircraft, and four additional parking spots are for the 2/3 Iztrebitelna Avio Eskadrila (2IAE) MiG-29s based at Graf Ignatievo Air Base and used in the MAIW Bulgarian Air Force package.

I've attached the beta. This scenery will eventually be released as a part of the Semper Flight 2020 package, as it will have flightplans for USMC KC-130J aircraft to visit this base.

Re: LBIA - Bezmer Air Base, Bulgaria

Posted: 07 Mar 2014, 10:04
by Victory103
Cool thanks, guess I need to download the appropriate Bulgarian AF package.

Re: LBIA - Bezmer Air Base, Bulgaria

Posted: 07 Mar 2014, 10:11
by JNDVirtual
Victory103 wrote:Cool thanks, guess I need to download the appropriate Bulgarian AF package.
Because those flightplans are for FS9, you may need to amend them for use in FSX, as I think the code for Bezmer in FS9 is LB1I. Change it to LB44 for FSX.

Re: LBIA - Bezmer Air Base, Bulgaria

Posted: 09 Mar 2014, 03:19
by JNDVirtual
On second thought, all-default objects wouldn't do the base justice. I'm toying with additional libraries, including Jim Dhaenens's hardened aircraft shelters, which are shown here housing two of the six F-16s that Bulgaria is interested in purchasing.

Standby for an update to Bezmer.

Re: LBIA - Bezmer Air Base, Bulgaria

Posted: 30 Nov 2021, 14:37
by TheFoufure
Hello.

I'm trying to convert this scenery in FS9 format but I meet some problems.

Is it possible to have it in FS9 format please ?

thanks a lot.

regards.