Way to extract just the air bases in Matrix?
Posted: 09 Mar 2021, 22:14
Thanks for the huge "Belin Airlift" effort to convert the models and packages to P3Dv4.
I have some custom AI I make up manually with just a few flights around airports I also fiddle with using ADE. I am scared Matrix will over write or overwhelm my years of AI work and won't be able to identify the changes or reverse them. The number of aircraft conversions is amazing but what is missing is air bases in P3D4 with al lthe buildings and objects (probably because of so many legacy fs9 bgl's?).
Is there a way without too elaborate steps to just decompile or separate out the updated P3D4 coverted airports without installing all the traffic files? Thanks.
I have some custom AI I make up manually with just a few flights around airports I also fiddle with using ADE. I am scared Matrix will over write or overwhelm my years of AI work and won't be able to identify the changes or reverse them. The number of aircraft conversions is amazing but what is missing is air bases in P3D4 with al lthe buildings and objects (probably because of so many legacy fs9 bgl's?).
Is there a way without too elaborate steps to just decompile or separate out the updated P3D4 coverted airports without installing all the traffic files? Thanks.