Military AI Works • AI model parts - landing / taxi lights, light/reflect maps
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AI model parts - landing / taxi lights, light/reflect maps

Posted: 02 Oct 2006, 10:33
by RipPipPip
I just put it here as a reference for all interested AI modellers.

Your textures should have names:
main - MyModel_T.bmp
light map - MyModel_L.bmp

If you use gmax / FSDS3 then don't forget to tick "HasLightMap" in MakeMDL Options Tab.

Check here:
FSDS Light textures: http://www.militaryaiworks.com/forum/vi ... highlight=
(light map issues on F-117)

and here:
AI T-37 Tweet Beta: http://www.militaryaiworks.com/forum/vi ... highlight=
(T-37 became reflective :wink: )