I just put it here as a reference for all interested AI modellers.
Your textures should have names:
main - MyModel_T.bmp
light map - MyModel_L.bmp
If you use gmax / FSDS3 then don't forget to tick "HasLightMap" in MakeMDL Options Tab.
Check here:
FSDS Light textures: http://www.militaryaiworks.com/forum/vi ... highlight=
(light map issues on F-117)
and here:
AI T-37 Tweet Beta: http://www.militaryaiworks.com/forum/vi ... highlight=
(T-37 became reflective )
The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
AI model parts - landing / taxi lights, light/reflect maps
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
AI model parts - landing / taxi lights, light/reflect maps
- Attachments
-
- HasLightMap.jpg (32.7 KiB) Viewed 280 times
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer