Military AI Works • SIAI Su-24 Fencer [The Russians are comin'!!! ]
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SIAI Su-24 Fencer [The Russians are comin'!!! ]

Posted: 10 Mar 2007, 10:06
by RipPipPip
Hey guys, watch out:

Image
- that is Sukhoi Su-24M made by Sergey Ivanov ('Scorpio9999') (not SKJ).

There's only one LOD but I asked for more :wink: :
Image
There's original (Russian lang) thread at Avsim.ru (you may always translate this) here:
http://www.avsim.ru/forum/index.php?sho ... ntry562510

So maybe one small pack in a near future guys? Who would take a project lead?
There are just 577 left active in Russia alone :twisted:
http://en.wikipedia.org/wiki/Su-24

[Edited] It's Sergey 'Scorpio9999' not SKJ

Posted: 10 Mar 2007, 10:33
by Tweek
Nice! I've wanted an Su-24 but could never find one, so I may have to make this a flyable too... :o

Posted: 10 Mar 2007, 10:53
by btaylo24
If somebody does the AFCADS I will do the plans?!
barry

Posted: 16 Mar 2007, 02:59
by usairson
Now that is one heck of a plane....

Posted: 16 Mar 2007, 03:22
by Misha_K
Does anyone know how many Su-24s are in operation?

Posted: 16 Mar 2007, 05:59
by RipPipPip
Wiki says:
Russia: About 577 remain operational. 447 serve with the Russian Air Force and 130 are under the Russian Navy.
There could be a dozen of other operating AF's ...

Posted: 16 Mar 2007, 14:11
by Misha_K
Looks like Iran operates around 30 still. Hmmm, I feel an IRIAF package coming. I'm itching to paint the Alphasim F-14.

Posted: 17 Mar 2007, 09:52
by Cianofranc
How can i downoadl this model without understand cyrillic chars?
Than you for suggestions.
Cheers
Luciano

Posted: 17 Mar 2007, 12:00
by RipPipPip
Check the second link of the first post:
http://www.avsim.ru/forum/index.php?act ... &id=103181
(I'm not sure if you need to be a user there ...)

Posted: 17 Mar 2007, 14:46
by Cianofranc
i tried.
avsim.ru needs nickname and password.
I'd like to register, but i can't understand how.
Can you say me the name of the file? So i could search it in avsim.ru library.
(maybe)
Cheers
Luciano

Posted: 17 Mar 2007, 19:33
by RipPipPip
Im afraid it is not in a library as it is beta still.
No prob, just PM'd me your email :wink:

Posted: 28 Apr 2008, 23:17
by RipPipPip
BUMP!

The model did not die,
Mr Scorpio9999 finishes the stuff:
Image

He decided not to make LODs though ...

Posted: 28 Apr 2008, 23:26
by BadPvtDan
Bleh

Posted: 29 Apr 2008, 07:42
by Superbuggz
RipPipPip wrote:BUMP!

The model did not died,
Mr Scorpio9999 finishes the stuff:
Image

He decided not to make LODs though ...
I do like it..., is it downloadable already ?

Posted: 29 Apr 2008, 08:05
by Savage
Shame he didn't use LODs. :(

Posted: 29 Apr 2008, 09:30
by Superbuggz
I'm pretty new in buiding aircraft, I so far focused on repainting, but what exactly are LODs ? :oops:

Posted: 29 Apr 2008, 09:48
by GrahamS
If an AI aircraft model has 5000 polygons in its construction and you are 2 miles away from it but looking in the same direction, then your computer attempts to draw all 5000 polygons. That would be alright if there was only one such aircraft in view, but if you had 100 then that is clearly a waste of the computer's resources since your eyes cannot detect any detail at that range. LODs are models of the aircraft where each LOD has a decreasing number of polygons with increasing distance from the model. As an example the LOD with the lowest number of polygons, seen at greatest distance, may only have 20 or so polygons. Now with 100 of those. the computer only has to draw 2000 polygons for you to be able to see all 100 aircraft. That will increase your FPS in the sim against a model without LODs when the computer would have to try and draw 500,000 polygons.

Good AI models will have anything between about 5 and 10 LODs associated with the main model.

LOD = Level Of Detail

Posted: 29 Apr 2008, 09:51
by Ford Friendly
I'll take a shot at this.

LOD = Level(s) of detail

Each object or model is the result of a set of polygons pieced together to simulate a 3D object.

Up close to an aircraft, 100 feet for instance, more detail is expected as the aircraft fills the screen. Consequently, it's more likely that bumps and curves that are obvious in the real world will be noticed if not modelled. This leads to more polygons in order to make these bumps, curves, whatever. Many user-flyable aircaft have well over 20,000 polygons and I think I heard of one helo that has something like 55,000.

Farther away from an aircraft, think 100 yards, the less obvious small deviations or omissions from "reality" will be as they will take up less visual screen space. The end result is fewer polygons that the up-close version, LOD1

Extend that distance to 200 yards and small bumps can be eliminated polygon-wise, replaced by "shadows" in the paint textures if necessary. This LOD level has even fewer polygons than the previous one.

And on and on.

Some of the AIA models use as many as 11 LOD-levels. When you consider that each polygon for each model, AI/user aircraft or GMAX scenery object must be draw out to some arbitrary visual distance, the fewer polygons per model, the faster each object can be rendered and thus, the faster the resulting frame-rate (not considering other things like scenery or AI-traffic load times.)

At least, that's how I understand it. If someone cares to add to or correct my explanation, great.

Ford

Edit:Ooops, Graham beat me to it. Oh well.

Posted: 29 Apr 2008, 11:31
by RipPipPip
Guys,
here's current RWAI An-2 LOD example:
http://www.militaryaiworks.com/forum/vi ... 8&start=90

Back to the Su-24,
you can download last Betas here:
MODELS
========
M.zip: http://www.avsim.ru/forum/index.php?act ... &id=151534
PTB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151535
OFAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151536
X23.zip: http://www.avsim.ru/forum/index.php?act ... &id=151537
KAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151538

FDE:
=====
AI_Su_24M_config.zip: http://www.avsim.ru/forum/index.php?act ... &id=151457

You have to change this in aircraft.cfg:

Code: Select all

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -22.2, -2, 1.3, fx_Blueflame_TRD
light.1 = 3, -22.2, 2.2, 1.3, fx_Blueflame_TRD
light.2 = 3, -24.2, -2, 1.3, fx_nicksmokeAI_sm_lear
light.3 = 3, -24.2, 2, 1.3, fx_nicksmokeAI_sm_lear
TEXTURE:
========
AI_Su_24M_texture.zip: http://www.avsim.ru/forum/index.php?act ... &id=151458



I'm not sure if you have to be Avsim.ru user, 'cos I am :wink:

Posted: 29 Apr 2008, 12:07
by andras1
The model looks nice, just the LODs are missing. RIP, do you know whether he has decided not to make LODs (eg because of work load) or whether he does not see the davantages of using LO´s?

It seem sthat sy is now working an a Mig 25. I hope he will use LODs.

BTW I am really looking forward to your Anushka. It´s going to fill some grass fields in my sim. Thanks.

Andras