Jim D just put out a FSX version of KMUO. Just need to figure out how to remove static F-15's for MAIW models to park.
http://www.flightsim.com/kdl.php?fid=155451
FSX Mountain Home AFB
- Victory103
- Colonel
- Posts: 3979
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
FSX Mountain Home AFB
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FSX Mountain Home AFB
Removing/renaming the 389th, 390th, and 391st.bgl files will remove the static F-15's. Personally, I just add a "Not Used" folder under the KMUO scenery folder, and place them there. Of course, you will also have to add more parking spaces to the AFX_KMUO.bgl file, to get all the MAIW F15's into place.
Rick
"Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check."
"Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check."
- Victory103
- Colonel
- Posts: 3979
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: FSX Mountain Home AFB
Thanks, looked into the files more and noticed Jim separated the .bgls, as he normally does with his scenery. I guess my AFCAD 2.21 days are behind me, time to learn ADE9X for good now.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
-
- Second Lieutenant
- Posts: 38
- Joined: 18 Sep 2015, 04:03
- Version: FSX
Re: FSX Mountain Home AFB
Link to KMUO is gone now.
-
- Colonel
- Posts: 2166
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: FSX Mountain Home AFB
You can always find it, just go on flightsim.com, and search KMUO in the library
-
- Second Lieutenant
- Posts: 38
- Joined: 18 Sep 2015, 04:03
- Version: FSX
Re: FSX Mountain Home AFB
Thank you. I was able to find it. Not sure why I could not find it earlier.